Wiu wiu

Cool Cop - Escape Game

Game desriptionItems descriptionControlsGame mechanicsEnd

git clone https://github.com/coffemakingtoaster/pyweek31.git
cd .\pyweek31\
python -m pip install -r requirements.txt
python run_game.py
Github

github.com/coffemakingtoaster/pyweek31

Awards

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Scores

Ratings (show detail)

Overall: 3.4
Fun: 3.2
Production: 3.6
Innovation: 3.3

18% respondents marked the game as not working.
Respondents: 9

Files

File Uploader Date
Cool_Cop_exe.zipfinal
Cool cop as a super cool executable
coffee 2021/04/04 17:24
logo.png
Wiu wiu
Zoe 2021/04/04 12:08
Cool_cop.zipfinal
Cool cop - our super cool game
coffee 2021/04/04 11:40

Diary Entries

Speedrun Records

Current Record: 02:45:40


Proof: https://www.youtube.com/watch?v=KWQ-09ZFy5Q

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Issues

We were informed that there was an issue with our game and Python 3.9.3...while we are not able to recreate we are aware and trying to find/resolve the issue
:) 

1 comment

We did it

We finished our project in time...this one´s a first

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Approaching the finish line

So after a lot of work we finally are at a state where our progress is perceivable.
We now have guards that check their surroundings and detect the player via raycasting, a fully fledged out Menu, cutscenes and can load

most "special" spots from the map itself.
At this point we are focused on finishing the features we started with and polishing the whole experience...

Our map in the tiled editor
The final (pause) menu

A cop with his precious rays...

Our cutscene system in action

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First update

Due to the fact that this was our least favorite theme for the contest and we had a hard time coming up with an interesting idea, we were off to a slow start. After a while we finally managed to outline a concept that we all thought was doable and would be fun to play in the end.
As we lost a lot of time struggling there we only started development on Monday.

Yet we are making good progress at this point and currently we are able to load a tile map, have implemented a (hopefully useful) architecture and the player is able to move. 

So while we started off slow we now start picking up momentum...


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