Approaching the finish line

So after a lot of work we finally are at a state where our progress is perceivable.
We now have guards that check their surroundings and detect the player via raycasting, a fully fledged out Menu, cutscenes and can load

most "special" spots from the map itself.
At this point we are focused on finishing the features we started with and polishing the whole experience...

Our map in the tiled editor
The final (pause) menu

A cop with his precious rays...

Our cutscene system in action