PyWeek - Evaporating Kenneth - feedback

Fun 4 Prod 4 Inno 3


Outta time, I can't critique. Good entry. :)

Fun 4 Prod 4 Inno 3


This was fun! However, I'm a bit picky with unfriendly controls, such as not letting the player move midair, and I also had issues with ceiling collision. The part where they start shooting the vents was cool, but I stopped there because I was failing to make the jump and getting annoyed with the controls. Other than that, I like how well polished it is, and overall it's fun. Nice job.

Fun 5 Prod 5 Inno 5


I like this game even if it hard to play (had to re-try many times on certain level). I love the idea to lose energy on move and being too big to squeeze through.

I got stuck on the level with the cleaning machine!

Fun 2 Prod 4 Inno 4


For a game like this the controls need to be crisp and responsive - these are not. I know I can't control the character in mid air but I will hold the keys pressed because, well 20+ years of playing Mario, the result is that every time I make a jump I also make a jump after landing. Also there's too much sliding for me. I didn't finish this game.

Fun 2 Prod 5 Inno 3


I love how cute Kenneth is, and the humourous military man vs scientist skits.
I loved how the levels you face are set up in the cut-scenes. Shooting
through the vents recalls a tense section in Half-Life 1.

The platforming is truly awful. Kenneth accelerates on the ground like ice,
there's no air acceleration, and Kenneth changes size so there's no
repeatability. Fail, press R, repeat.

Fun 2 Prod 3 Inno 2


A jumping game!
Very hard. Finished 2 levels and can't go any futher.

Fun 3 Prod 5 Inno 4


A great looking game..! Would sometimes get stuck on some steps and never be able to jump up to the next bit.

Did not work


Unfortunately the game runs so slow I can’t even play it: I tried changing the display to not use a hardware surface, but no luck. Running on osx 10.12. I managed to watch all of the cutscenes, but didn’t really understand what was going on.

Fun 1 Prod 2 Inno 1

Unicorn Markets

Something really wrong is happening in this game with processing times. Something super inefficient in the code somewhere - heated my computer up and produced incredibly low latencies.

Fun 4 Prod 5 Inno 4


Nice game idea, very well executed.

Fun 3 Prod 3 Inno 5


Great game concept, but the controls are very frustrating, and the game doesn't really run quite smoothly. Some sound effects would have also helped. Still, with more iteration this could turn into quite an interesting game.

Fun 2 Prod 4 Inno 2


Had to add blank because of

Traceback (most recent call last):
File "", line 25, in <module>
from game import main
ImportError: No module named game

Pretty complete game. Jumping levels aren't that much fun for me. Water blob Earth for all! Nice story and blob Earth animation at the end.

Did not work


I liked the premise and the look of the water drop! Unfortunately I couldn't get the framerate good enough for it really to be playable. It runs OK in the menu, but the actual levels don't really work. I'm on a mac which might be the problem.

Fun 4 Prod 4 Inno 3


I liked the idea of a shrinking waterdrop, with waning powers. It worked well, and it was easy to get started

Fun 2 Prod 3 Inno 4


There's a lot to like about this entry! Cute player character. Thoughtful level design. Great story. Creative idea. The dwindling body was a great way to give it a sense of urgency without having an explicit timer. Unfortunately the physics make it really hard to appreciate fully. I would have preferred more "responsive" and less "floaty" controls, and to make the collision more forgiving, particularly how bumping into the side of a ledge as I jump up onto it prevents me from reaching the top. Of course it's a very difficult thing, making a platformer with responsive physics: I don't mean to underestimate that. I finally had to give up after about 50 deaths on level 4, so I really appreciate that you had a way to view the ending. Thanks for that!

Fun 4 Prod 4 Inno 3


The game wasn't running on mac, but was able to run it perfectly fine on windows machine. Pretty fun game, the cut seems seemed a bit off but the gameplay itself was fun enough to keep me engaged to go through a couple of levels.

It did get frustrating and i eventually gave up, but it was a fun game for sure.

Fun 2 Prod 3 Inno 3


I thought that the effects were very nice and I also like the game's idea of losing heath when you move. However, It was almost unplayable because of the intense lag. I tried fixing it by replacing all of the lines of code with the new ones, but it still didn't work. It did get faster but it was still way too laggy to playable.