Encaged Tower screenshot

Encaged Tower

It's your job to make sure everybody at the Tower is working at their peak.

Those who do get to keep their jobs.

Those who don't... well...


now I'm feeling depressed for having an office job
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Ratings (show detail)

Overall: 3.4
Fun: 3.3
Production: 3.4
Innovation: 3.7

8% respondents marked the game as not working.
Respondents: 23


File Size Uploader Date
Encaged Tower screenshot
50.9 KB Tee 2010/08/28 23:51
Encaged Tower, final version (with pyglet)
1.3 MB Tee 2010/08/28 23:24

Diary Entries

A few words on my entry, Encaged Tower

Well, this is the end of another Pyweek. Congratulations to everyone who finished!

Overall, I wasn't very excited this Pyweek. I usually like to use Pyweek as a playground for experimenting with ideas (even though sometimes it fails and I end up not showing them), but this time I wasn't very inspired and just made a game that's somewhat more standard. At a point, it felt more like I just wanted to finish it. My original idea was interesting enough, but it didn't work out for the reasons I pointed out in my last post.

Despite everything, I am satisfied with how my entry turned out in the end since it does do something I liked that is mixing find-the-odd-one-out with action, even though there's still the feeling that I could have done something more interesting to play. And, well, it's always nice to finish a Pyweek.

I also hope my game is fun. As usual, I rushed through it in the last few hours and didn't have time to test much (this also means the game is a little buggy). I hope it's not too hard, but I did manage to beat it. It gets quite hard towards the end.

Anyway, I'm looking forward to your comments.

PS: Encaged Tower is such a strange name, right? That's what you get when you think of the name in the last minutes of the challenge.

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Not working out; rebooting

So my original idea won't work out for a few different reasons. One reason is that I can't come up with a good story for it in time, and this idea requires a good story. It might also require too many graphics that I don't have time to draw. It also bothers me slightly that the connection to the theme was lost and putting it back makes it feel tacked on (although this is a secondary reason). The main point is that I just don't see it working until Saturday, so it's best to change the path while I can.

Anyway, I'm back to square one and uninspired. Thought of some other ideas but none of them particularly interests me. Thinking of making something a bit more "traditional", in the line of my simple "backup" games from my Pyweeks 7 and 8. At least it works, right?

Maybe next Pyweek I'll go for something more interesting, but this week I'm feeling too uninspired for that. At least I'm not making this decision Friday as I usually do. :P Hopefully I'll have some interesting idea to add to it in the next few days, but I should start implementing a new idea as soon as possible. I already have a simple idea that might be fun, although I admit I'm not as excited as I wish.

(Sorry for those expecting me to aim high and crash and burn as I said I would. :) )

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Starting point

I usually start my Pyweeks having trouble to find a decent idea, but this time I might have something. Unfortunately, I think I have distanced a bit from the theme and I'm not sure how to integrate it back to the game without making it feel like it was tacked in. I mean, the idea has to do with the theme, but it's not very clear. I hope you don't mind much.

Anyway, this time I'm going down a different road. I usually like to play around with mechanics, but, if I don't change my mind as I have done a few times before, this time I'm making a game focused on story. And, well, I have no skill in designing good stories. So watch me crash and burn. :)

As usual, don't expect something traditional from me. :)