Starting pointI usually start my Pyweeks having trouble to find a decent idea, but this time I might have something. Unfortunately, I think I have distanced a bit from the theme and I'm not sure how to integrate it back to the game without making it feel like it was tacked in. I mean, the idea has to do with the theme, but it's not very clear. I hope you don't mind much.
Anyway, this time I'm going down a different road. I usually like to play around with mechanics, but, if I don't change my mind as I have done a few times before, this time I'm making a game focused on story. And, well, I have no skill in designing good stories. So watch me crash and burn. :)
As usual, don't expect something traditional from me. :)
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ldle on 2010/08/22 13:44:Are you kidding?!
Unless the theme is in your game plastic-wrapped and labeled "THIS IS THE THEME" you will get down-voted. No impressionistic or interpretive implementations please!
That is all.