PyWeek - Master47oct2018 - feedback
I played this on a trackpad which made it a bit clumsy, but I enjoyed it anyway. The game is simple but it's still fun to try to move things as fast as possible to the garbage site while trying to accumulate the same color to earn more points.
Well, I think for a 1 day game its ok. No sure what I had to do when the stack filled up on the right.
Its the first entry that went full screen without asking.
Trash sorting game :)
Code diving needed to figure out how to play.
This is fun and challenging. Having to use the stack to re-order the pieces adds a fun mental challenge, while having to pick up and drop off the pieces requires fast, precision clicking. Having to do both at the same time makes for a great game!
I know you didn't have time to work on graphics and sound, so that's obviously the weaker area.
I initially misunderstood how to play the game, but that's user error. For one day - this ain't bad.
I have no idea what to do. There are no instructions. I click on the things, some stuff happens but my score always remains zero. I've clicked here, there and everywhere in all sorts of sequences of clicks. I've tried dragging and dropping. No idea. :-/
However, it's a GREAT looking game. I love how it's all created in code. I just there was some indication of what you're supposed to do.
I wish I could make something like this in a day... minecraft
I liked the concept of the game and this was a nice clean implementation of an idea, especially good effort for only one day! One thing I found was that the rubbish seemed a bit random for me: I found that the game was very, very easy for a long time and then suddenly out of nowhere I got swamped by rubbish or got a bit unlucky with the progression of rubbish coming out, so perhaps there could be some tuning in how the difficulty ramps up gradually over time. Also I think there needs to be a bit more reward for pushing out several bits of the same colour in a row: for me, I found I could still be risk adverse (put rubbish away once at a time, and rack up the points pretty quickly.
I have absolutely no idea what to do in this game. Read me didn't help. Not much to go on here.
Nice and simple game idea. Managed to get around 2400 points until it became too much to keep up :-) Interesting graphics style, I like the subtle animation of the water pixels.
There's the start of an interesting little arcade game here, if it was further developed. I really wish you had more time to add more content. Like an actual crane to control, and garbage to collect and separate into the right categories (paper, plastic, etc?). Not to bad for a single day though!
Playable. Impressive graphics for ones generated algorithmially.
Great job for something you developed in one day. I think it's cool what you managed to do in that time, but I have to be fair to the other games in my rating. I would have rated it higher if it were a 1-day competition. I hope that this doesn't discourage you, because I am sure that if you had more time you could have made this into a more engaging and well-polished game.
I like the idea, and I had some fun trying to fill the crane with 8 of the same color to maximize my score. I think the main thing it's missing is progression of difficulty, getting harder as the game goes on. I don't see why I had to use the right mouse button, but it wasn't that big of a deal.
fun game, wasn't motivated to replay though.
Its missing instructions on how to actually play the game. The readme only contains how to start the program.
Left click: take
Right click: drop
Score 930! That's pretty good, right? Who knew fishing garbage would be so rewarding? :)
Imagine what you could have done if you had more time. Nice work!
Impressive for a one-day entry, but. Gameplay involves left-clicking on fast-moving things, then right-clicking on the correct-colored square below. Then the game is over because I'm just not that fast at clicking the mouse around. Maybe I would have had more fun if it started out a little easier?