FacilityVI
Awards
Scores
Ratings (show detail)
Overall: 3.0
Fun: 2.9
Production: 3.2
Innovation: 2.9
Files
File | Uploader | Date |
---|---|---|
day7a.png
Entrance |
yarolig | 2019/03/30 13:57 |
FacilityVI-0.90-source.tgz
— final
Version 0.90. Source package. |
yarolig | 2019/03/30 13:49 |
FacilityVI-0.90-win32.zip
— final
Version 0.90. Binary package for Winsows. |
yarolig | 2019/03/30 13:47 |
day7.png
Exiting is easy! |
yarolig | 2019/03/30 06:15 |
day6.png
Inside the Facility VI |
yarolig | 2019/03/29 15:49 |
day4.png
It is not a game yet. Drawing maps in Tiled. |
yarolig | 2019/03/27 18:01 |
Diary Entries
Day 1 morning
Good morning! It is my third pyweek. I can spend time on whole week but I expect some large distractions on Tuesday and Wednesday.
Theme6 is a good theme but I wanted the Wonder Drug! I have prepared a good plot for it with some interesting details. Now I need something new.
I like the theme but only revolvers comes to my mind. Well. I can make a game about ANYTHING and add revolver in the end.
Another idea. Just do a clone of Might and Magic 6! (Or is it Might and Magic VI? Never mind.)
Aaah, brilliant! I gonna make a FPS about escaping from vi!
Menu and musicIn the previous pyweek it was a good idea to make menu and music on day 1. Because it is adds some points, it is important, it can be done right now and later I will have no time for this.
ToolsPycharm worked better than idle or QtCreator+pyqtc. Tiled Map Editor worked better than kolourpaint.
P.S. Styles looks incorrect:
Header 1text
Header 2text
Header 3text
Header 4text
Day 2 morning
Day 4 evening
Now I hope I know what am I doing. Not FPS definitely.
Day 7 morning
I made a kind of game engine. Not sure if it is funny. You can do things but there is no goal. There is little ways to do storytelling. I have no time to implement a plot I imagined.
I going to do porting and packaging at the night.