PyWeek - FacilityVI - feedback

Fun 2 Prod 2 Inno 3

scott

As said, this game is unfinished, but the engine seems to have potential. Nice work on the graphics.

Fun 3 Prod 3 Inno 3

Tee

I escaped the facility! I have no idea how I did it though. You say to not expect much from attacking things, but it's fun to break annoying robots. :) Also, I didn't see the theme in my playthrough. I wish there was a bit more to it, but it's a neat little game.

Fun 3 Prod 3 Inno 3

wezu

It works, it's definitely playable. I got out once, not sure if there is more after the first time.

Fun 3 Prod 3 Inno 2

Cosmologicon

Cute. Could have used a couple more challenges, but I liked finding my way around the maze.

Fun 4 Prod 4 Inno 3

DR0ID

nice confusing game, enjoyed the funny comments
not sure how it relates to the theme thought

Fun 3 Prod 3 Inno 3

mauve

I love choosing doors to spell out vi commands, but I only really got this from what was printed in the terminal. I completed the game using HJKL because it felt more on-theme.

I liked following the clues, and discovering the umbrella. The game would benefit from a few more interesting things to discover.

Fun 2 Prod 5 Inno 3

assertivist

Super cute little game, managed to figure out what the goal was by looking at the console, just very adorable all around. Really enjoyed the music. Collision detection is somewhat frustrating. I also wasn't sure what could be defeated and what couldn't so i mostly just avoided enemies. Didn't seem like they hurt me too much though!

Fun 3 Prod 3 Inno 3

mit-mit

The main character looked pretty cool. I got pretty hopelessly lost: couldn’t quite figure out what I was supposed to do, or what the final aim/objective as? I managed to get out of the building (back to the front).

Fun 3 Prod 4 Inno 3

speedlimit35

Good game but unsatisfied when finished. After I beat the game, I accidentally went into the building again. I liked the rpg format.

Fun 3 Prod 2 Inno 2

asrp

Interesting to have only the last two doors matter. I'm not entirely sure what I did to win though. Mostly just went for rarer and rarer doors until I was out.

Fun 3 Prod 3 Inno 3

ntoll

Had fun playing this and managed to escape. It felt like many of the locations looked rather too similar so it was hard to remember where on earth I was in the game. Nice job!

Fun 2 Prod 4 Inno 3

gummbum

An impressively good game for a solo Pyweek. It has a lot of elements. Story, progression, rooms, terrain, different kinds of baddies and an upgrade; plus toggles for music and sound. And a clever tie-in with VI==6. Well done. What would have launched this game into the stratosphere: a less blind, random-feeling progress; slightly smarter baddies; and some penalties and rewards. These things could have made the game much more fun. But I understand only so much is achievable in a Pyweek. As it is, a great showing. Kudos.

Fun 4 Prod 4 Inno 4

capturts

I liked this. Nice, simple, fun graphics. Nice tune in the background. Tricky and puzzle-y to find all the rooms.

Fun 2 Prod 2 Inno 2

zwerver

A good try. I always like games where the layout of the map doesn't work the way you think it does. Once I figured that out it was quite easy. I also liked the "under construction" part, it made it feel like I was somewhere I wasn't supposed to be.
I wish it was a bit longer and more challenging. Like having the robots hurt me and more doors and twisty paths and turns to explore.