Apart: PostmortemThank you for playing my game! I'm glad you enjoyed it!
Despite its flaws (I will talk about them in a bit), I'm quite proud of this one. I was worried that the puzzles might be too difficult and that would get in the way of being fun, but it sounds like it was still fun despite the difficulty. I usually don't work on my games past Pyweek but I might actually polish this one further because I want to fix the flaws in it, and I just really like this idea overall.
This main post is spoiler-free. I will post a comment with spoilers on the story and individual puzzles so that it doesn't show up when someone is scrolling through the diaries page.
Puzzle design and balancing
Puzzles are always hard to balance. As a designer, you're the one who made it, so the solution seems obvious to you, but it may be completely baffling to others. These were especially hard for me to know how difficult they were because they're open-ended, out-of-the-box puzzles. These are the types of puzzles that you either get or don't, there's no step-by-step process to get to them. It sounds like it was generally difficult, which was my main concern, but it looks like you still had fun with them, so I'm glad. Personally, I had a lot of fun designing these puzzles.
Oh, and thanks mit-mit for asking for hints! I didn't think of posting hints if no one had asked, and ultimately it helped people get through this game.
I will discuss individual puzzles in a comment for spoiler reasons.
The interface of the puzzle screen took me longer than I would have liked to implement, and it's still not great. I wanted the entire game to be keyboard based, but maybe that was not needed. I probably should have implemented moving pieces inside the "inventory" as well (currently moving a piece back just places it automatically), I think that's the most confusing aspect of the UI. It's also buggy sometimes: a piece sometimes hovers under a piece that is already placed. If you have any suggestions on how to improve it, or if you know any useful library I could have used to implement it more quickly, I would be interested in knowing.
Sorry about any technical Python dependency/version issues: I just tend to focus on the game and I sometimes forget about these details with the time pressure. I should pay more attention to this.
Let me know if you have any other feedback or thoughts about this game. I enjoyed playing your games, though unfortunately I didn't have time to go through all of them this time, so apologies if you didn't get a rating from me. There were many great games, and I'm always impressed at what can be done in one week. Congratulations to the Obbo's Descent's team for first place in the team category! Thanks mauve for hosting this! See you all next time.
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