what python game libraries should I use?well, I know it is quite a silly question, but I have considered it for several days :) I use kivy this time, and today I checked my game feedback, as I expect, someone can not run my game from source code. I have to say I have the same feeling when I run mauve&larry's awesome game. For one thing, need I really install them? I really do not know what are these modules, maybe I never use them forever. For another, I can not easily install them, maybe my python version, maybe my system, even I install them successful, I still can't run the game. c'est la vie :) there are many games in pyweek, I do not want to miss one, so if I do not use pygame, maybe my game can not be played by all. But personally, I still feel pygame is a little out of date, and it is perfect, for example, rotate a surface, display text ...Cosmologicon is really teach me a lesson this time, but I have to say that should be hard, I do not have such sense of art, I am sure I will be mess. Richard has posted about the Godot bindings, mauve also post Python bindings for Unreal Engine 4 :) I really want to have a try, because I want to be professional in making game, though I do not live on it, I just feel that is cool. But I have to say if I use them, one thing is for sure, not everyone can run my game :) So, what should I choose?
— xmzhang1 on 2017/11/05 03:47
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