Going for horror

I haven't given much thought about ideas, but I'm thinking of trying something horror-based, whichever theme comes out. Horror is not something we see often in Pyweek and I feel inspired since I've played Amnesia not too long ago. I have a feeling this won't be easy, though.

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Have you played Yahtzee's Chzo Mythos games? They are an impressive example of how the simplest tools can be used to create a genuine horror experience.

They should definitely be played in order, but Trilby's Notes are the most scary. When playing (at night) I would save the game to calm down. Then save it once more in the same spot because I was so scared.
Good, I've been dying to know what sort of things you had in mind ever since you posted that horrific pixel-art house a couple years ago.
Speaking of Amnesia, this is a good GDC talk by the developers on what makes it so scary: http://www.gdcvault.com/play/1014889/Evoking-Emotions-and-Achieving-Success
cyhawk: I've played the Chzo Mythos games, and I can say that they were one of best series of horror games I've ever played, despite the simplicity as you said.

Cosmologicon: It's nice to be reminded of that project, that one was promising and I wish I had gone through with it. It's been quite a while since I've drawn pixel art. The intended gameplay for that game was actually not very horror-based, despite the graphics. It was more of a "haunt-the-house" resource management game with a horror tone. This time I'm going to try to make something that's actually scary, not just have a scary theme.

FatHat: Yes, I've watched it yesterday for some inspiration. :)

Anyway, let's see how this turns out. I'm happy that I have some idea what to do with "Mutate!". It's probably going to take more time than I have, but I hope I'll have something interesting and scary by the end of the week.