Going for horror
I haven't given much thought about ideas, but I'm thinking of trying something horror-based, whichever theme comes out. Horror is not something we see often in Pyweek and I feel inspired since I've played Amnesia not too long ago. I have a feeling this won't be easy, though.(log in to comment)
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horrific pixel-art house a couple years ago.
Good, I've been dying to know what sort of things you had in mind ever since you posted that Cosmologicon: It's nice to be reminded of that project, that one was promising and I wish I had gone through with it. It's been quite a while since I've drawn pixel art. The intended gameplay for that game was actually not very horror-based, despite the graphics. It was more of a "haunt-the-house" resource management game with a horror tone. This time I'm going to try to make something that's actually scary, not just have a scary theme.
FatHat: Yes, I've watched it yesterday for some inspiration. :)
Anyway, let's see how this turns out. I'm happy that I have some idea what to do with "Mutate!". It's probably going to take more time than I have, but I hope I'll have something interesting and scary by the end of the week.
They should definitely be played in order, but Trilby's Notes are the most scary. When playing (at night) I would save the game to calm down. Then save it once more in the same spot because I was so scared.