End of Day 5 - Excellent Progress
I've got all the UI done today, except for the options which I will try to do later on tonight. Besides the UI, I've created the level progression system, the end level display (which is totally awesome), progress saving, and even cooler still, best time saving - one of my favorite features. I also made a few graphical tweaks and changes.Todo for tomorrow:
- The giant lawn mower that chases you
- The energy meter - yes you'll have to worry about your energy amidst all the madness
- An airplane that drops bombs on you
- Ending credits/cutscene
- Opening cutscene
- More levels
Oh yes, I also have the story up on the entry page. Cheers all!
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Comments
Hehe, I foresaw the controls issue, so the Readme now has a chart explaining the controls. To answer your question, its right shift.
The key bindings are also not obvious. Start being enter works because I usually hit that in menus but "select" being the right-hand shift key took me ages to figure out, and I had to go to the readme to figure that the jump/shoot were z/x.
You have a great game on your hands!
@richard about controls: Yes, the game now has an in-game controls key + a better Readme :)
@saluk: Haha, the last two levels are scrap now - they were just there for testing ;)
@jaber: Thanks, but I won't have time to get to that.
@kent_turbo: Yes, I really like the first level too, I'll be keeping it in there.
Cosmologicon on 2009/05/01 01:29:
It looks and sounds great, and the controls seem pretty good. Great job! It starts out way too hard (but I guess a lot of old games do). You only get one hit and you die! I only made it as far as the first wall jump. I think you should get rid of the water underneath that jump, and the enemy right after it. Come on, it's the first jump of the game!
One issue that you maybe are already going to fix: when you die it says press select to continue. I don't have a game controller. Which key is select? I have to restart the game to try again.