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Saturday 06 June, 2009[ pymike @ 19:52 ] BubbMan 2 DXIt's finally out! Download and view all the changes here: Sunday 17 May, 2009[ pymike @ 01:49 ] Follow up on critiquesWell, the placings aren't up yet, but I think I placed around third or fourth. Congrats to everyone, it was a fun and enjoyable compo, and I enjoyed playing all your games. :)
(Rating: 1-1-1-DQ) It hasn't been made within the week, its a modification of the author's game. Excellent Super Mario copy, by the way.What? It was not a modification of the original BubbMan, and was completely coded from scratch this PyWeek. The only similarity is that it used the same character. And how is it a Super Mario copy? Did you even play Super Mario Bros? This is the only rating that really ticked me, and felt totally out of line. Music was ripped without the authors' permission. This is suprising because it seems there's effort put to every other part of the game. No originality here, just another platformer. Too hard for me though, didn't solve the first level.The authors' contact details were not up to date (all the links were dead), so either they don't care if people use it, or they no longer exist. Sorry for the difficulty. Well... I do not really think this game was programmed with Pyweek's theme on mind. It's just -another- platformer, and indeed it's the second part of a game from the same programmer: (http://pymike.pynguins.com/?page=games) It is absolutelly true that it is brilliant. In fact, it clones classic Mario's playability (even texts are exactly on the same place). It works perfectly. The engine looks fantastic. But I feel that one of the main points in Pyweek is adjusting to its theme and creating new games with that constraint, not just creating new maps and color schemes for an old game (or so it seems). I'm sorry!On the contrary, I was focusing heavily on the theme. Would the game be the same if you weren't being chased off a crazed old man's lawn? No, it wouldn't. The theme adds the level of intensity and difficulty that the game needed, and rather separates it from other generic platformers. And again, someone's referencing the original BubbMan - as I said earlier, it's a light sequel to the original game. The gameplay and code is totally different, just in case you didn't bother to try it before comparing. ;) Why is it so bad to re-use characters? I'll send you a bill for the damage done to my left index and middle fingers.LOL, sorry about that! I chose the X/Y control scheme since you frequently need to shoot and jump simultaneously - having the buttons close together felt the sharpest. Absolutely amazing production, of course! Outstanding job! It's pretty fun, but often it feels like memorizing a sequence of moves and remembering when exactly to hit buttons, rather than using your skill and cunning. I think this is a problem with a lot of platformers, though. I would have liked to see more variety in the actions. You took the time to implement wall jumping, and it never gets used for anything except for a single move: zig-zagging left then right. Still, it's great. Keep it up!Thank you! And yes, true to NES platforming, it's largely based on pattern memorization - this makes it more fun to do speed running. I wish I could've incorporated the wall jumping more into the gameplay, but using it too much slowed down the pace. At first, my impression was rather negative, due to the sometimes ridiculous difficulty. But since it was so well made, I decided to play for a little more, and a little after that, and now I actually enjoy the difficulty. I suggest you keep working on this, and add more levels, cause this is the most fun platformer I've played in a while.Thank you! I am continuing work on this. :) So, to sum it up, a lot of people found it too hard. Apparently my innovation suffered because it was a platformer. Why? Platformers have won several PyWeeks. Honestly, I felt I'd do rather well in innovation this time. Apparently platformers are now unwise to create for PyWeeks, since they're automatically rated down, despite the author's efforts to create an innovative experience - so do not expect any more from me. :) Anyway, it was an awesome compo. I had a lot of fun, and the community was great. Thanks again Richard, for creating PyWeek! Oh yes, and to ye that enjoyed it - there are more levels and a special new time attack feature coming soon! Saturday 09 May, 2009[ pymike @ 05:42 ] BubbMan 2 WishlistAfter PyWeek judging is over, I'll be releasing a new version of BubbMan 2 - the De Luxe treatment. Here's what I've got done so far:
And no, you can't try the new version until after PyWeek. ;) Sunday 03 May, 2009[ pymike @ 20:25 ] BubbMan 2 - Video Walkthrough(s)I uploaded video walkthroughs of levels 1-5 for BubbMan 2, due to the insane difficulty. I'll upload the boss later, if you need it :)
[ pymike @ 17:29 ] BubbMan 2 - BugfixWell, BubbMan was BuggMan till a few minutes ago - I uploaded a new release that fixes a file handling bug. Thanks to DR0ID for catching it.
[ pymike @ 05:16 ] PostmortemWell, for the third time in a row, I've entered both a solo and team entry. I didn't do much in the team entry this time, though - mainly just the animation code and art. It was mostly RB[0], so congrats to him for a job well done.
[ pymike @ 02:41 ] BubbMan 2 - Your best timesBecause time attacking is fun and all that, I'm posting some times for you to beat in BubbMan 2. If you beat a time, post it here!
Saturday 02 May, 2009[ pymike @ 15:30 ] Day 7 - Final Entry Uploadedhttp://media.pyweek.org/dl/8/8ball/BubbMan2-v1.1.zip
Friday 01 May, 2009[ pymike @ 23:51 ] Night of Day 6Hurrah! I got the ending cutscene + credits + boss in! All that's left to do is 4 more levels, the energy bar, tutorial, and perhaps an opening cutscene.
[ pymike @ 17:09 ] Giant lawn mowers! Chasing you! Nowai!
[ pymike @ 01:11 ] End of Day 5 - Excellent ProgressI've got all the UI done today, except for the options which I will try to do later on tonight. Besides the UI, I've created the level progression system, the end level display (which is totally awesome), progress saving, and even cooler still, best time saving - one of my favorite features. I also made a few graphical tweaks and changes.
Oh yes, I also have the story up on the entry page. Cheers all! Thursday 30 April, 2009[ pymike @ 17:36 ] Mid Day 5 - UI nearly doneAt the middle of Day 5, I've finished the main menu and world map. I still have options to do, but that can wait.
[ pymike @ 00:17 ] Nearly the end of day 4, more progressWell, today I got in:
Download W.I.P: http://media.pyweek.org/dl/8/8ball/BubbMan2-v0.2.zip I'm going to reward my progress with a John Wayne movie... Good luck all! Wednesday 29 April, 2009[ pymike @ 03:09 ] End of Day 3, lots of progressDay 3's over, and I got done:
Tuesday 28 April, 2009[ pymike @ 16:58 ] Mid Day 3 Video UpdateI got rock-throwing and a nice Baddie class in this morning, and people were asking for a video, so here it is:
Monday 27 April, 2009[ pymike @ 17:34 ] Video progressHere's a playthrough of the test level for my solo, BubbMan 2.
[ pymike @ 16:17 ] Can haz wall jumping!
[ pymike @ 00:02 ] More eye candyI've added clouds and layered backgrounds. It all looks pretty sweet in motion.
Sunday 26 April, 2009[ pymike @ 21:56 ] ProgressWell, RB[0]'s hacking away, so I'm taking advantage of the free time to work on my solo. I already have the physics and collisions done, along with the camera, animation and tiling. Still a long way from being done, but things are looking great!
[ pymike @ 17:48 ] Woo, I'm gold!I'll be doing a solo AND a team entry, for the third time in a row! Our team entry will be a killer cool strategy game, and my solo will yet again be a platformer.
Wednesday 18 March, 2009[ pymike @ 20:33 ] NESGameLibNESGameLib is a library for creating NES and GameBoy style games, developed by me and saluk. It features:
GoogleCode Project Page Download (236 kb) Screenshot
Tuesday 10 March, 2009[ pymike @ 00:45 ] Getting psychedWoo, PyWeek time again! I registered a solo entry, but I'm not sure if I'll do that or a team yet. Last time around I did somewhat better in my solo, but it's more fun working with one or two other people. |
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