September 2007 challenge: “Twisted”
randomDev - Two days
Posted by Samiljan on 2007/09/03 23:11
Team Skalle - Some days gone
Posted by Skalle on 2007/09/03 21:37
The Unexpected - Twisted TV
Posted by Marlow on 2007/09/03 21:36
Sunday: Devoid of ideas.
Monday morning: Finally, an idea I can live with ... provisionally named Twisted TV.
Monday evening: Started work on it, deciding to try out coroutines and pretending that Python has a shared-nothing, message passing architecture like Erlang. It has been a promising start - no loss of frame rate and it makes for simple logic.
I'm also rather impressed by Pyglet. It shows promise, so I'm using it instead of my usual Pygame/PyOpenGL mix.
Rochester Vikings - PyGame audio sample files
Posted by paulreiners on 2007/09/03 21:36
/pygame/Examples/datafolder for our games? (I'm releasing my game under the GPL, if that matters.)
Bouncy - End of day 2 - We might know what to do now
Posted by viblo on 2007/09/03 21:33
After playing with Chipmunk/pymunk and QGL yesterday and trying to put together some base code (and figuring out what to do) we put together something more game-like today. Just take a look at the nice screenshot in the bottom of this post! Bouncing balls, red squares, a green arrow and "twisters". Sure looks like a twisted game! ;)
Today we also learned to not set the shape id in code (shape.contents.id), and certainly not set the id so several shapes shared a single one (wow, that bug took a loong time to find). Otherwise the physics seem to work ok for our needs.
btw, are we the only entry using QGL? Its a small OpenGL scenegraph found here: http://pypi.python.org/pypi/QGL/9

Hectic Game Development 2 - Twisted chat software
Posted by Hectigo on 2007/09/03 20:54
Let's see - it's two days into PyWeek, I have worked all Monday and what do I have to show for it? A chat server and a client with a nice looking background, basically. Still, I don't think that's a particularly small feat, considering I've never done network programming in the past. I have a game concept I like very much (more on that later, let's just say it's turn based strategy), plans for both multiplayer maps and a single player tutorial, and I think I'll nail the game balance too. I hope I'll be able to implement at least the basic gameplay features by Wednesday evening, so I'll have enough time for testing it all.
Some people have warned me that it's hard to find an audience for a multiplayer-focused game in PyWeek, but I hope that at least some of you will actually play my game too. It's not that troublesome to arrange matches on IRC, and I'll be taking the simultaneous turns approach to minimize waiting time between turns. Anyway, it's already been an educational and fun experience, and I haven't even gotten to the game part yet, so hopes are high. Have fun, everyone!
Disk Field - Middle of day #2
Posted by Tigga on 2007/09/03 20:39
Added a few levels and changed the colours. Next job is to rework some of the physics and collision detection (it doesn't like wall corners at the moment!)
Anywho, uploaded version is playable to level 4. You can use the left and right keys to twist the arrows. Get the black and white disk to the red and black one. Have fun!
More later...
eXtremePro Team - Second day.
Posted by Pyromann on 2007/09/03 20:13
alia - ogre/ode
Posted by alia on 2007/09/03 19:21
So far I have a basic image of what i want - consisting of a hacked together heightmap in ogre and a seperate app with the maze generation. Im just trying to find a way now to generate a hightmap within ogre. Im going to first try to give ogre the data directly (would be nicest) and if that doesnt work ill just create a heightmap and save it to disk (and get ogre to load it for me)
Big Dice Games Presents Woody Tigerbaum's Twisted Marble Factory - Woody - Brass Rings
Posted by tsmaster on 2007/09/03 18:54

I kinda like the way it looks - I'm going to see how it feels over time, though.