ogre/ode

So pyogre i think is a little less easy to use than the c++ version - debugging being the main problem and my lack of python knowledge being the other.

So far I have a basic image of what i want - consisting of a hacked together heightmap in ogre and a seperate app with the maze generation. Im just trying to find a way now to generate a hightmap within ogre. Im going to first try to give ogre the data directly (would be nicest) and if that doesnt work ill just create a heightmap and save it to disk (and get ogre to load it for me)