20th Anniversary Edition challenge: “Skyscraper City”
Airscraper - Entry uploaded
Posted by Cosmologicon on 2025/09/28 01:18
Steel Stacks - Steel Stacks: Done
Posted by Tee on 2025/09/28 00:41
Aftershock - Devblog – Aftershock
Posted by Walkercito on 2025/09/27 22:49
Hey there! ( /^ω^)/♪♪
I'm Walkercito, and this is Aftershock, my entry for PyWeek 40.
This time I participated solo — my friend, who usually handles the art and helps with coding, couldn’t join because of university work.
So yeah, this entire game, from code to assets, was a one-person madness (⌐■-■)
The theme for this PyWeek was "Skyscraper City" and I wanted to do something different: a 3D aerial combat game where you defend the city from the skies.
The goal was to recreate that old-school arcade flight feeling — tall buildings, waves of enemies, and a bit of chaos everywhere. (Obviously I didn't get close to this)
The whole game was made with Python + raylib5, featuring a dynamic camera and a 3D audio system that makes flying between skyscrapers feel quite immersive.
I had to improvise a lot, especially with the enemy AI and the plane’s physics since this was my first time building and actual FULL game with raylib. There were moments when I thought nothing would work, but seeing the first stable flight was "whoa"
This time I couldn’t dedicate as much time as I wanted because I had to work, so I developed Aftershock in my free time. That’s why it’s not the most polished game — there are tons of ideas and improvements I wanted to add, but time just ran out. For the same reason, I couldn’t post daily dev updates, even though I really wanted to share the process along the way.
I didn’t sleep the last night just to finish the final touches — and yeah, it probably shows (ー_ー゛) — but honestly, it was worth it.
Aftershock isn’t perfect (it’s got some bugs, I’ll admit it), but I’m happy with how it turned out.
It’s fast, chaotic, full of explosions, and I think it captures the adrenaline I was aiming for from the start.
Huge thanks to everyone who made this PyWeek possible, to the Python community for their amazing work, and to all the other participants — seeing your projects every year is always inspiring.
And if you’re reading this and thinking about joining next time: go for it!
It doesn’t matter if it turns out great or not — what matters is creating something that’s yours.
Aftershock – Made with ❤️ for PyWeek 40
Loco Lift Rush - Submitted!
Posted by andyhd on 2025/09/27 22:33
Very pleased to have managed to submit a fully working game, although I'm sure there are some bugs, and I have a massive list of ideas for features that had to be mercilessly cut to be able to actually finish!
Massive thanks to my daughter Romilly who drew the characters and was a huge influence on the art style.
Good luck everyone! I need to get some sleep...
Time flies - DNF
Posted by mauve on 2025/09/27 19:43
Tilted Gaming Chair - Late to the party
Posted by cupofdev on 2025/09/26 10:48
Dev-ilish - Dev Update 23th, 24th
Posted by Limonada on 2025/09/25 04:40
On the 23th almost all team members accomplished assigned tasks, these involved:
- Made principal player sprites and animations.
Loco Lift Rush - Passenger assets
Posted by andyhd on 2025/09/25 00:02

Skyscraper Merge - First Commit
Posted by gizmo_thunder on 2025/09/24 17:31
I hope to move fast now that i have the basics sorted. Still need to freeze on the gameplay mechanic.
Just like i did the last time, i am using transcrypt with pixijs as the base for rendering. The code obviously is written in "python" that transcrypt transpiles to js and is able to run in browser pretty light weight and fast.
Loco Lift Rush - Screenshot
Posted by andyhd on 2025/09/23 09:16
