20th Anniversary Edition challenge: “Skyscraper City”

Airscraper - Entry uploaded

Posted by Cosmologicon on 2025/09/28 01:18

Let me know if you have any trouble running the game.

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Steel Stacks - Steel Stacks: Done

Posted by Tee on 2025/09/28 00:41

This one was very fun to make! Hope you enjoy it!

Please post here if you run into any issues.

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Aftershock - Devblog – Aftershock

Posted by Walkercito on 2025/09/27 22:49

Hey there! (⁠ ⁠/⁠^⁠ω⁠^⁠)⁠/⁠♪⁠♪

I'm Walkercito, and this is Aftershock, my entry for PyWeek 40.  

This time I participated solo — my friend, who usually handles the art and helps with coding, couldn’t join because of university work.  

So yeah, this entire game, from code to assets, was a one-person madness (⁠⌐⁠■⁠-⁠■⁠)


The idea

The theme for this PyWeek was "Skyscraper City" and I wanted to do something different: a 3D aerial combat game where you defend the city from the skies.  

The goal was to recreate that old-school arcade flight feeling — tall buildings, waves of enemies, and a bit of chaos everywhere. (Obviously I didn't get close to this)


The development

The whole game was made with Python + raylib5, featuring a dynamic camera and a 3D audio system that makes flying between skyscrapers feel quite immersive.  

I had to improvise a lot, especially with the enemy AI and the plane’s physics since this was my first time building and actual FULL game with raylib. There were moments when I thought nothing would work, but seeing the first stable flight was "whoa"


This time I couldn’t dedicate as much time as I wanted because I had to work, so I developed Aftershock in my free time. That’s why it’s not the most polished game — there are tons of ideas and improvements I wanted to add, but time just ran out. For the same reason, I couldn’t post daily dev updates, even though I really wanted to share the process along the way.

I didn’t sleep the last night just to finish the final touches — and yeah, it probably shows (⁠ー⁠_⁠ー⁠゛⁠) — but honestly, it was worth it.


The result

Aftershock isn’t perfect (it’s got some bugs, I’ll admit it), but I’m happy with how it turned out.  

It’s fast, chaotic, full of explosions, and I think it captures the adrenaline I was aiming for from the start.


Thanks <3

Huge thanks to everyone who made this PyWeek possible, to the Python community for their amazing work, and to all the other participants — seeing your projects every year is always inspiring.  


And if you’re reading this and thinking about joining next time: go for it!

It doesn’t matter if it turns out great or not — what matters is creating something that’s yours.


Aftershock – Made with ❤️ for PyWeek 40

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Loco Lift Rush - Submitted!

Posted by andyhd on 2025/09/27 22:33

It's submitted! You can play it in your browser at https://andydriver.net/pw40/


Very pleased to have managed to submit a fully working game, although I'm sure there are some bugs, and I have a massive list of ideas for features that had to be mercilessly cut to be able to actually finish!

Massive thanks to my daughter Romilly who drew the characters and was a huge influence on the art style.

Good luck everyone! I need to get some sleep...

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Time flies - DNF

Posted by mauve on 2025/09/27 19:43

I am dropping out of the contest. I had some interesting vibe-coded inroads into a rooftop platformer with procedural animation but nowhere near a game. It was just the wrong week due to family stuff and personally being quite run down and ultimately a bit under the weather.

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Tilted Gaming Chair - Late to the party

Posted by cupofdev on 2025/09/26 10:48

I was drowning in assignments and mid-semester exams, just got free at 8:47 AEST. Have a game idea in mind but I guess the fun part starts now, let's see where I land. 

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Dev-ilish - Dev Update 23th, 24th

Posted by Limonada on 2025/09/25 04:40

None of the team members were able to add a entry on the 23th.

On the 23th almost all team members accomplished assigned tasks, these involved:
- Basic main mechanics.
- Added player and basic movements.
- Made principal player sprites and animations.

On the 24th:
- Improvements on main mechanics.
- Made skyscraper tile sprites.

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Loco Lift Rush - Passenger assets

Posted by andyhd on 2025/09/25 00:02

Loco Lift passengers

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Skyscraper Merge - First Commit

Posted by gizmo_thunder on 2025/09/24 17:31

Was finally able to get some work in.. unfortunately, all of the time went into setting up the basic structure of the project and getting the responsiveness right. I've posted the source code at the following url: https://github.com/vkbsb/PyWeek40


I hope to move fast now that i have the basics sorted. Still need to freeze on the gameplay mechanic.

Just like i did the last time, i am using transcrypt with pixijs as the base for rendering. The code obviously is written in "python" that transcrypt transpiles to js and is able to run in browser pretty light weight and fast. 

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Loco Lift Rush - Screenshot

Posted by andyhd on 2025/09/23 09:16

Screenshot

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