October 2014 challenge: “One Room”

Deep Death - Finished Main Menu

Posted by foxhunter12 on 2014/10/05 02:52

As of 22:50 Est. time I have finished the graphics and other stuff for the games' main menu and help menu. The help button leads you to the help menu and you press 'esc' to go back to the menu. Start button leads you to a blank screen and exit button brings you out of the game. Now to work on the intro sequence to the game. Most likely a small story and a couple of pictures explaining the plot. Then onto the actual game!

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The Floor is Lava - 2 Hours in

Posted by Quikli on 2014/10/05 02:21

Currently drawing a blank for a good game idea off of the "One Room" theme. Was kinda hoping for One Button or One action to make it a button masher style action game. One Room makes me think Strategy, Puzzle, or maybe Some sort of Adventure game where instead of moving from room to room, you stay in the room and it changes around you.

That aside, wasted lots of time trying to get text to render transparently in pygame. The only solution I could find (http://www.nerdparadise.com/tech/python/pygame/blitopacity/) I don't like because it is rendering the text against the background, then re-rendering that against the previous background with opacity. Instead, i'll probably just pre-render any text I need in gimp with opacity already taken care of.

Working on basic infrastructure for a Scene-based game

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Darkroom - Ideas plz

Posted by grummi on 2014/10/05 02:02

Some nice game idea might help a lot… "One room" was one of my least favorite choices.

For the moment i think I'll try implementing a simple top down action adventure in one room with constantly spawning enemies. An interesting challenge may be to implement some dynamic lightning. The room could be initially dark, and the player has to light it himself by carrying / placing torches on the ground.

I started coding some basic helper / framework classes. Still a long way until it resembles a game in any way…

Going to sleep now.

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Deep Death - Finishing the Main Menu

Posted by foxhunter12 on 2014/10/05 01:51

I have begun finishing the graphics for the main menu of my game. All I need are the buttons to be placed then the help menu finished. The only bump in the road is for some reason tkinter is not wanting to accept partially transparent images via pack, grid, or place and only canvas functions. Therefore I am unable to make a partially transparent image into a button at the moment, but that should be fixed soon. I will continue the updates throughout my progress and end up adding screenshots as DD progresses.

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Deep Death - Beginning Deep Death.

Posted by foxhunter12 on 2014/10/05 00:19

I have started the base code for the game, just simple Tkinter window setup and buttons. Will work on images after main menu is complete.

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Darkroom - First time participating

Posted by grummi on 2014/10/04 18:41

I'm pretty excited. I hope I can finish a somewhat fun game. Never did finish an actual game, although I have from time to time experimented with pygame.
I just hope I find enough time to work on the game next to my day job that keeps me on the road for nearly 12 hours a day.
That will probably be the biggest obstacle for me.
I am nonetheless very excited for this challenge and hope to have a lot of fun and learn some new things :).

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Shape Shifter - My very first pyweek!

Posted by benssoon on 2014/10/04 17:00

I joined a bit at the last minute and I'm pretty inexperienced. So this will be awesome! I have almost no idea what I'm doing: I've never heard of most of the libraries that are useful for this, and most of the ones I have heard of I don't really know how I would use them. So hopefully I will either learn more about a library or two or be able to develop a full game using just pygame. And by full game, I just mean something playable and maybe fun with probably very simple graphics. I would definitely welcome any teammates! Basically, I think I have no idea what I'm getting into and I will probably fail a lot. But I won't go down without learning as much as I possibly can! Good luck to everyone else competing!

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An Only Child - We've Never Made a Game with Python Before

Posted by corynelson on 2014/10/01 00:19

We are a team of high school students enrolled in the International Baccalaureate program, working on our required Creativity hours. In the week leading up to the Challenge, we are working to familiarize ourselves with PyGame. We have never made a full game in python before, so this will be a learning experience for both of us. Luckily, PyWeek occurs at the same time as our fall break, so we should have plenty of time to dedicate ourselves to this challenge. We'd like to wish everyone good luck, and we wish you a happy October.

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Cubix - Figuring out packages to use.

Posted by starheap on 2014/09/30 08:52

So today i sat down, and figured out what packages we are going to be using in the challenge. This is what i have come up with so far, and the reasoning's behind the choice.

pySDL2: There are many options out there for handling windows, input, and opengl contexts etc. pygame, pysfml2, pysdl2, pyglet and PyOpenGL glut are just a few. To me the advantages of pySDL2 are that it has the full unrestricted power of SDL2 so multiple windows, OpenGL context creation control. Its being actively developed, and should work on all python implementations on most operating systems since it uses ctypes.

PyOpenGL: I don't really like pyopengl but right now its really the only complete option out there. I have my own but i don't want to use it in this case.

cx_freeze

Some other information, we are going to be trying to implement the game with modern opengl (probably opengl 3.3). So this should be interesting to see how this goes. We have only really used opengl for 3d stuff, so we are going to be expirementing with some stuff until saturday to work out how we are going to do everything.

We are currently planning on doing a 2d platformer with a few twists. I hope our first time goes well!

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hg Pyweek 19 - PGS4A

Posted by hans.gillis on 2014/09/29 21:59

I decided to give Pygame Subset for Android a try and had a lot fun with it so I'm going to focus on Android mostly in my first pyweek , I also will add Windows / Linux support for debugging and playing the game with a mouse, the smoothness of playing it on a desktop depends on the theme and my implementation

Right now I'm searching for flaws, so far: single touch ( maybe with PyJNIus I could add multitouch ) and FPS is a little slower than excpected.

But I'm up for the challenge ( if I don't have too much work for school ) !

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