October 2014 challenge: “One Room”
Deep Death - Finished Main Menu
Posted by foxhunter12 on 2014/10/05 02:52
The Floor is Lava - 2 Hours in
Posted by Quikli on 2014/10/05 02:21
That aside, wasted lots of time trying to get text to render transparently in pygame. The only solution I could find (http://www.nerdparadise.com/tech/python/pygame/blitopacity/) I don't like because it is rendering the text against the background, then re-rendering that against the previous background with opacity. Instead, i'll probably just pre-render any text I need in gimp with opacity already taken care of.
Working on basic infrastructure for a Scene-based game
Darkroom - Ideas plz
Posted by grummi on 2014/10/05 02:02
Some nice game idea might help a lot… "One room" was one of my least favorite choices.
For the moment i think I'll try implementing a simple top down action adventure in one room with constantly spawning enemies. An interesting challenge may be to implement some dynamic lightning. The room could be initially dark, and the player has to light it himself by carrying / placing torches on the ground.
I started coding some basic helper / framework classes. Still a long way until it resembles a game in any way…
Going to sleep now.Deep Death - Finishing the Main Menu
Posted by foxhunter12 on 2014/10/05 01:51
Deep Death - Beginning Deep Death.
Posted by foxhunter12 on 2014/10/05 00:19
Darkroom - First time participating
Posted by grummi on 2014/10/04 18:41
I just hope I find enough time to work on the game next to my day job that keeps me on the road for nearly 12 hours a day.
That will probably be the biggest obstacle for me.
I am nonetheless very excited for this challenge and hope to have a lot of fun and learn some new things :).
Shape Shifter - My very first pyweek!
Posted by benssoon on 2014/10/04 17:00
An Only Child - We've Never Made a Game with Python Before
Posted by corynelson on 2014/10/01 00:19
Cubix - Figuring out packages to use.
Posted by starheap on 2014/09/30 08:52
So today i sat down, and figured out what packages we are going to be using in the challenge. This is what i have come up with so far, and the reasoning's behind the choice.
pySDL2: There are many options out there for handling windows, input, and opengl contexts etc. pygame, pysfml2, pysdl2, pyglet and PyOpenGL glut are just a few. To me the advantages of pySDL2 are that it has the full unrestricted power of SDL2 so multiple windows, OpenGL context creation control. Its being actively developed, and should work on all python implementations on most operating systems since it uses ctypes.
PyOpenGL: I don't really like pyopengl but right now its really the only complete option out there. I have my own but i don't want to use it in this case.
cx_freeze
Some other information, we are going to be trying to implement the game with modern opengl (probably opengl 3.3). So this should be interesting to see how this goes. We have only really used opengl for 3d stuff, so we are going to be expirementing with some stuff until saturday to work out how we are going to do everything.
We are currently planning on doing a 2d platformer with a few twists. I hope our first time goes well!
hg Pyweek 19 - PGS4A
Posted by hans.gillis on 2014/09/29 21:59
I decided to give Pygame Subset for Android a try and had a lot fun with it so I'm going to focus on Android mostly in my first pyweek , I also will add Windows / Linux support for debugging and playing the game with a mouse, the smoothness of playing it on a desktop depends on the theme and my implementation
Right now I'm searching for flaws, so far: single touch ( maybe with PyJNIus I could add multitouch ) and FPS is a little slower than excpected.
But I'm up for the challenge ( if I don't have too much work for school ) !