September 2011 challenge: “Mutate!”

Mutation Hunter - Ready for the next challenge!

Posted by bitcraft on 2011/08/30 15:27

Last week the team got together and threw together a shooter in pyweek format.  WIth the first practice round completed, the team is ready for the voting and can't wait to start!

http://leif.freeshell.org/code/shooter.zip

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Panda B Square - Why Pandas are the most feared of all melanoleuca

Posted by jtrain on 2011/08/27 01:57

Not sure, how could something that on the outside looks so cuddly hide any malice?

Our group now begins a build up to a week long investigation behind the friendly exterior. The culmination of our research should lead to an unveiling of a previously untold panda secret.

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Camouflage! - New logo

Posted by ilseppia on 2011/08/26 13:03

Waiting for the themes, we just designed a new logo for our team...



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Immune Defender - Warmup Game 0: Zen Breed

Posted by Akake on 2011/08/24 18:22

Well, after some issues with Panda3D during the other compo, I've decided to give Pyglet and Cocos2D a go. I've had performance issues with Pyglet in the past, but only with games that I wrote. (IE: Others' games worked just fine) Because of this fact, I'm giving Pyglet and Cocos2D another go, and if all goes well will use them for the upcoming compo.

I've decided that after a bunch of burnt-out warmup game attempts that I need to focus on things that I might actually do for PyWeek. To this end, I've come up with something that I've honestly wanted to do for a long time: An Alien Breed clone. I've tried to do this before (it was actually the subject of my first attempt with Cocos2D), but this time I'm going to give it my all.

Because it's just for warmup, I'm going to give myself two weeks to make it. That is, I'm giving myself until 2PM GMT on September 7. (I started at 2PM GMT today, which is 10AM where I'm living)

It will have the following features:
  • Movement in 8 directions (left/right/up/down + diagonal)
  • Multiple weapons
  • Multiple types of baddie
  • Two bosses
  • Two sets of levels (each with 12 levels)
  • Customizable colors (Game graphics are done in grayscale, which you can choose colors for)
  • Alien Breed-style terminals
I'm hoping that I can make this happen. I really am.

Currently, I have a tileset for walls, and will make one for floors. I also have sprites for the player holding an assault rifle.

Peace, love, and the simple things in life

--- Akake

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Alexander Moiseenko - Last time

Posted by IMDagger on 2011/08/22 22:09

Last time i had no time for making implementation of an idea, but i hope i'll have it this time.

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