September 2011 challenge: “Mutate!”
Foreseen Yet Unpredictable Invader - End of the third day
Posted by ThibG on 2011/09/13 21:31
Hi everyone!
This third day has been less productive than expected, but at least the gameplay is 100% done!
In addition, I've added the ability to show the bullet's hitboxes, added a few animations and improved a bit the graphics.
I'll have less during the remaining of the week, but well... I have something functional already!
Next will be the UI, it would be cool to have our remaining lives displayed somewhere. It could be handy, really...

Anyway, a bit on the game engine: the alien you can see on the screenshot above starts with a blank code and then mutates as you shoot at it. The more it mutates, the more interesting and challenging it gets!
This third day has been less productive than expected, but at least the gameplay is 100% done!
In addition, I've added the ability to show the bullet's hitboxes, added a few animations and improved a bit the graphics.
I'll have less during the remaining of the week, but well... I have something functional already!
Next will be the UI, it would be cool to have our remaining lives displayed somewhere. It could be handy, really...

Anyway, a bit on the game engine: the alien you can see on the screenshot above starts with a blank code and then mutates as you shoot at it. The more it mutates, the more interesting and challenging it gets!
The MutationGun(TM) - The Third Day
Posted by Ernie on 2011/09/13 21:04
Today I worked for 2 hours. I coded the Enemy Class and movement and the MutationGun(TM). Here is a picture with the gun and an enemy.

Perhaps I get the game eventually done.

Perhaps I get the game eventually done.
The griningrobot game studio - Day 3 - legal consequences
Posted by griningrobot on 2011/09/13 20:57
Today we had massive problems, as our CEO
said at the pyweek that some guys are "geeky fags", well
the legal consequences were harsh.
In the morning, when I and Steve arrived at the office,
I pulled my office key into the door and promptly after
that I felt a gun in my neck.
It was a police officer pointing at me and Steve with his gun
and franatically yelling that we should move our ass into
one of the police cars ( 30 cars btw. ), which were standing
in our parking lot.
I guess we ignored them in lack of coffee, I really can't explain
it otherwise.
Well, long story short, we got an ultra quick trial and are now
forced to pay one million to "the other guys" well...
If you believe it or not, that's the reason why no one
of us, including me couldn't work on the game today.
- Robert Ishmar
said at the pyweek that some guys are "geeky fags", well
the legal consequences were harsh.
In the morning, when I and Steve arrived at the office,
I pulled my office key into the door and promptly after
that I felt a gun in my neck.
It was a police officer pointing at me and Steve with his gun
and franatically yelling that we should move our ass into
one of the police cars ( 30 cars btw. ), which were standing
in our parking lot.
I guess we ignored them in lack of coffee, I really can't explain
it otherwise.
Well, long story short, we got an ultra quick trial and are now
forced to pay one million to "the other guys" well...
If you believe it or not, that's the reason why no one
of us, including me couldn't work on the game today.
- Robert Ishmar
Automata - Progress
Posted by hidas on 2011/09/13 20:45
I've made a large amount of progress. The collision detection it finally working, although you can still jump into platforms and be pushed back out if you do it right.
The cave generator is generating some interesting caves. I'm trucking along.
Oh, and I uploaded a demo. Please try to break my game! :)
The cave generator is generating some interesting caves. I'm trucking along.
Oh, and I uploaded a demo. Please try to break my game! :)
Operation: Cell's Genome - Third day: impossible
Posted by reidrac on 2011/09/13 20:06
I can't get any graphics that look like decent enough. I'm trying to adapt some CC-BY sprites, but still... I'm pretty demotivated right now.
I've been programming a menu, a help screen and the general screen flow (menu -> play -> menu -> quit; etc).

I'm using sprite fonts, generating them from TTF with something like this and then using some Gimp to prettify them (kind of).
I'm loading the keyboard configuration from a JSON file, so it's possible to change the controls.
But anyway, this is useless because there's no game at the moment. I'll keep working with the character sprites, and then I'll decide if I keep going on...
Update: uh, eh, something...

Some important bits missing, but... enough for the third day!
I've been programming a menu, a help screen and the general screen flow (menu -> play -> menu -> quit; etc).

I'm using sprite fonts, generating them from TTF with something like this and then using some Gimp to prettify them (kind of).
I'm loading the keyboard configuration from a JSON file, so it's possible to change the controls.
But anyway, this is useless because there's no game at the moment. I'll keep working with the character sprites, and then I'll decide if I keep going on...
Update: uh, eh, something...

Some important bits missing, but... enough for the third day!
Magical Elemental EGGS! - "How did they..." "get here first?": first playable upload
Posted by Python Jedi on 2011/09/13 19:52
As I said I just uploaded my first playable. All it is is my little stickman sliding about a rather simple and short level, but I felt like putting something up, since it works except that jumping up into blocks slides you right, no matter what... could use some ideas here.
It has come to my attention that this does not work on a mac, it reads one of the data values as -1, instead of whatever it should be. I also noticed that I forgot some os.path calls, so windows users will need to change those.
I'll start work on sprites in the meantime.
It has come to my attention that this does not work on a mac, it reads one of the data values as -1, instead of whatever it should be. I also noticed that I forgot some os.path calls, so windows users will need to change those.
I'll start work on sprites in the meantime.
Magical Elemental EGGS! - Was I wrong? The woes of collision detection
Posted by Python Jedi on 2011/09/13 18:58
I don't know why it's so hard, but collision detection is being such a problem right now. I had it working well except that you could walk into 1 block high areas... than I tried to fix that. That's all I've done since about 9:15 this morning. It's now 3PM and I am tired of messing around. I'm guessing that it's because I'm trying to allow for entities of any size... how do I get this to work? I guess I'll limit myself to 1x1 block entities and 1x2 block characters... should help...
Monster Mechanics - First diary entry
Posted by mauve on 2011/09/13 18:47
Finally we're at the point where we can demonstrate something happening in our game! The first day was spent mostly drawing, and yesterday night was spent building the bare bones of a game. But I've just pushed the code for us to attach parts to our mutant!

"Aargh, 'ee's all bloody lungs!"

"Aargh, 'ee's all bloody lungs!"
Untitled - Day 3
Posted by madnick on 2011/09/13 15:37

So this is, a blurred screenshot thumbnail of my game at an early stage. Today I am focusing on the code, getting all bits together, this means rewriting large portions of what I made up until today and earlier today and implementing the lessons I learned from the first draft etc.
I am excited about the story of my game, while its far from perfect, I really got the mutation part down. I'll see how far I'll make it today, hopefully tomorrow I can focus on audio and story, and spend the rest of the time on making the game solid. :)
Magical Elemental EGGS! - I think we're just getting started
Posted by Python Jedi on 2011/09/13 14:44
Now you get to see who I've been using to test out all of these tests:

Considering to change to stick figures... saves on graphics, easy distinction, I think I will!
Note that atm, he is not animated, simply changes orientation
I think once I get the clipping errors fixed, I'll upload a demo, for the heck of it, I might even be the first to upload a .py file!

Considering to change to stick figures... saves on graphics, easy distinction, I think I will!
Note that atm, he is not animated, simply changes orientation
I think once I get the clipping errors fixed, I'll upload a demo, for the heck of it, I might even be the first to upload a .py file!