PyWeek - Kan - feedback
DR0ID
mauve
There's much more engine programming here than content so the game is rather dull. Combat is silent and confusing (did I attack? Who is winning?). The pathfinding and visibility all works really well though, so it's fun to explore a maze looking for the stairs.
Tee
Writing a roguelike in a week is quite ambitious. :) This is pretty cool though.
Heuser
Cool and honestly quite polished game! Would have loved to see more content though, maybe some sort of progression? Or maybe a sewer setting to connect a little to the theme. But still, very nice base for more content and i quite had some fun :)
ntoll
It's a rogue like game. 'nuff said. Not sure where the "downstream" theme comes into it.
Congrats on getting the game over the line!
inkontoasty
fun game
had some resolution issues (screen was too small and cant see the text at the bottom) but overall its strategic and nice
good job :)
mit-mit
Nice roguelike! The sprite art was cool. I liked the implemtation in the code of the map rendering upon being visible and the path follow worked smoothly as I clicked my way throught the world. I guess if you had a bit more time it would be cool to have some more features in the game. Also a bit of sound and music would help alot with the atmosphere. Good work!
speedlimit35
pretty solid game. Would have benefitted from sound effects. I had fun exploring the map.
Spears Dracona
It seems like the start of something fun. I like the aesthetic, and the fog of war makes revealing the dungeon inherently satisfying
no sound
not sure how this relates to the theme
otherwise seems to be implemented okay, not sure how to make it passed level 2.