Gondola
The ultimate gondola shipping, shape sorting, barge unloading game of all time.
Get the right shapes to the right places to score. But be warned: there are only a limited number of islands to build on and longer cables are expensive! Sort wisely to minimize loss.
Awards
Scores
Ratings (show detail)
Overall: 4.1
Fun: 3.6
Production: 4.5
Innovation: 4.0
Respondents: 39
Files
File | Uploader | Date |
---|---|---|
Gondola-1.0.2-win.zip
— final
Gondola 1.0.2 Windows Binary |
mmarshall | 2008/09/13 23:26 |
Gondola-1.0.2-linux-bin.tar.gz
— final
Gondola 1.0.2 Linux Binary |
mmarshall | 2008/09/13 23:06 |
Gondola-1.0.2-src.zip
— final
Gondola 1.0.2 source |
mmarshall | 2008/09/13 23:03 |
s3.png
Lost shapes stats |
joey101 | 2008/09/13 22:01 |
s2.png
Using filters |
joey101 | 2008/09/13 22:00 |
s1.png
Barge unloading |
joey101 | 2008/09/13 22:00 |
barges.png
Loading triangles and unloading squares. |
mmarshall | 2008/09/13 04:41 |
day-3.png
Screenshot after day 3. |
mmarshall | 2008/09/10 03:13 |
main_menu.png
The Main Menu as of day 3 |
joey101 | 2008/09/09 21:14 |
day2.png
The result of day 2 |
joey101 | 2008/09/08 23:35 |
Screenshot.png
Now if only Gnome's screenshot feature didn't do so poorly with animation. |
joey101 | 2008/09/08 01:23 |
Diary Entries
Art decisions for day one
Today I tried three different methods of artwork. Painting, Blender and vector art. I finally decided on the vector as it was the easiest and least time consuming method to create quality artwork. The only downside is that it fails to look extraordinary and unique; but I guess that's the price I have to pay to get this done in a week.
Ugg... gnome's screenshot functionality needs work :P
I love how we work
As on now (and it will probably stay like this) here is our main menu:
The joys of json
All the json elements convert strait to their python elements equivalent (thanks to javascript and python types having so much in common). I don't have to do any manual type converting from the settings file to python this way. Much better than any ini parsers I've seen.
Many thanks to PyWeek and Richard
I just want to express my gratitude for this contest; this past week as been a lot of fun. The "horrible" theme ended up being great because it gave us a completely new and original (to my knowledge) idea.
If it weren't for pyweek Matthew and I wouldn't have made this game and it's been something I've wanted to do for quite some time; A small game that can be done in a week that is actually finishable - and polishable.
So my thanks to Richard for setting this contest up. We've had a great time and I hope everyone else has too!