The Roar
Save your lion taming career by making the right choices at 9 critical points in time.
Awards
Scores
Ratings (show detail)
Overall: 3.3
Fun: 3
Production: 3.3
Innovation: 3.6
Files
File | Uploader | Date |
---|---|---|
the-roar-1.2.tgz
— final
With sounds. |
cyhawk | 2011/04/09 23:00 |
the-roar-1.1.tgz
— final
Added hints. |
cyhawk | 2011/04/09 19:49 |
screenshot.png
screenshot |
cyhawk | 2011/04/06 00:36 |
the-roar-1.0.tgz
— final
First version |
cyhawk | 2011/04/06 00:29 |
logo.png
The source of the roar |
cyhawk | 2011/04/06 00:27 |
Diary Entries
The Roar: An adventure game emerges
When I first saw the themes I ranked "Nine Times" highest, but after a week I changed my vote and moved it to the last position. I think it is easy to superficially satisfy (for example with a platformer where you get 9 lives or have to collect 9 treasures) but hard to build a game around as a core. Many diaries however already showcase fantastic ideas and prototypes, so I expect to be pleasantly surprised.
I am also pretty happy with our take on it: it's an adventure game where you make decisions at 9 critical points in time. You can freely move back and forth and revise your choices until you get the desired results.
I loved Suspended Sentence last year and it made me realize that while adventure games need a bunch of assets they are not uneconomical. It takes a lot of time to fine-tune an action game or logic puzzle to get the difficulty and feel right, and if you get it wrong it can bury the game. An adventure game however will still be fun even if it's a little too easy or too hard. Tweaking is not critical.
Anyway, I've got a lot of drawing to do!
I am also pretty happy with our take on it: it's an adventure game where you make decisions at 9 critical points in time. You can freely move back and forth and revise your choices until you get the desired results.
I loved Suspended Sentence last year and it made me realize that while adventure games need a bunch of assets they are not uneconomical. It takes a lot of time to fine-tune an action game or logic puzzle to get the difficulty and feel right, and if you get it wrong it can bury the game. An adventure game however will still be fun even if it's a little too easy or too hard. Tweaking is not critical.
Anyway, I've got a lot of drawing to do!
Done
I have 2 hours left to sleep before I'll be dragged off kicking and screaming to a vacation in Rome. No, I'm looking forward to it, but I wish it would not coincide with PyWeek. I got something working anyway, so I may end up not sneaking out in the middle of the night to work on version 1.1.
Some drawings are terrible, it's missing a menu and sound effects. Sure, more items / locations / characters would also be nice to have, and I'm not even sure the story is comprehensible. Enjoy it anyway :). I'll be back for the judging period and I'm looking forward to your creations!
Some drawings are terrible, it's missing a menu and sound effects. Sure, more items / locations / characters would also be nice to have, and I'm not even sure the story is comprehensible. Enjoy it anyway :). I'll be back for the judging period and I'm looking forward to your creations!