PyWeek - Orion's Entry - feedback
This is a cool concept. Seemed relaxing at first, but the slow pacing and the restart when you hit a wall can be a bit frustrating -- probably not your goal when creating a relaxing game. Unfortunately I didn't have the patience to play through the entire game, but I did look at a few levels by changing the code (although I stopped looking when I got a crash at level 5). I enjoyed the overall atmosphere of the game and I like the art style and the music.
I spent a long time getting halfway there and then I hit the side and had to restart. With more iteration this could be a more satisfying game, but as-is, it just isn't.
Music was soothingly calm, sound effects were generally good except some were a bit loud. Polish was lacking.
you should not load the image repeatedly from disk (e.g. get_image() should have some caching)
After some levels it gets boring.
Good level design. Nice idea. Would enjoy a faster paced game.
Would be less frustrating if the boat were a little more robust.
Moving a boat with water ripples is a very interesting concept but the resulting slow movement combined with the unforgiving difficulty makes for a frustrating game. There's an interesting contrast here though as the mechanism of slow movement is at the same time very relaxing.
I really liked this idea, it is unique and relevant to the theme. The graphics were also polished, but I think the physics need a little tweaking to make it more interesting, right now I feel like there is too much drag.
It's a cool game concept.
This could be an interesting puzzle!
But sadly, the only major challenge is in the controls. There is not much room for error (the ship eleports to the starting position if it touches an obstacle – argh!), and the wait between throwing a rock and the ship moving is quite long.
Also, I had to disable "pygame.mixer.music" because my copy of pygame can't play mp3. As pygame documentation says, "Be aware that MP3 support is limited. On some systems an unsupported format can crash the program".
Followed the theme. Tough to enjoy.
Interesting game concept. Liked the ripple effect, felt like much more work could be put on things other than the ripples. And the gameplay gets repetitive and boring very quickly.
Pretty, but no fun at all. It'd be great if the ship's hitbox was a little more forgiving, and I think it'd be both more challenging and more fun if the ship kept moving; as it is, it's equal parts frustrating and boring.
Meh. It's boring, sorry.