PyWeek - rdb's unimaginatively named entry - feedback
Ah, an actual graph flow game. :) This is pretty solid and fun! I really like the attention to detail, such as the villages growing and the way the music stops when you pause or resume. I like the concept very much too, though I feel it could be somehow expanded, in the sense that I mostly felt that I was just reinforcing the network without really thinking. But this is not an easy idea to build on and a week is little, and I really enjoyed what you made. Great work!
Good game, great graphics. The tutorial made it very easy to get into.
Some more upgrade options would've been good. I think I hit the maximum number of pylons coming out of the power plant :D
A spider simulator!
Maked good but not very interesting.
very good 3d and smooth graphics. it was also very fun! i got to 10 years!
Nice fun game. I really like how the level of difficulty increases as you progress.
An all-round nice experience: great 3D graphics, nice choice of sound and music. I liked the game idea and this was well executed. Game could have done with a few menus, a title screen etc. to round out the production a bit. Great that there was a short tutorial. The game itself didn’t have a ton of depth, but I can see how you could build on this idea with more time to develop.
Game was very cool until I crashed my powerplant and everyone died (I assume)
Relaxing and fun, though limited audio-visually. Was very easy to run and get into. I love simple mechanics like that, that don't need thorough explanation. Could have used more upgrades or allow for building more power-plants.
Really slick interface, fun, has great packaging.
All is well until a few lines start going down. :)
So what should I nitpick? Well the performance degrades over time, with a lot of pylons and wires on the screen it's hard to understand what goes where, can't beat year 15... and I can't think of anything else. It's a good game.
First time I tried being clever and minimize the number of lines, so go from one city to the next. That quickly overloaded them and broke them. Second time I tried to connect everything to the power plant directly. Got 286.6 GJ. The limiting factor was the 16 connections to the power plant. Third time I managed to build 20 connections (I thought 21 but one I couldn't find anymore later...) and made it to 348.6 GJ. I played for over an hour now so clearly it's fun. And a very innovative idea. I have to show it to my electrical engineer friend who works on designing power lines for an actual power company :)
Didn't work from the source ZIP on Windows, so I just used the build.
This game's got pleasing visuals at a good framerate. The mechanics are clear and the popups are perfectly descriptive. The sound usage is good - giving a tactile feel to placing and upgrading pylons, losing connections and the whirring signalling the end of the year was always a surprise because of how natural it was "wait, when did that sound actually start?"
Really enjoyable to play and a cool rendition of the "flow of power" intepretation of the theme. Some small issues which are very minor: early on the camera will auto-move miles from the active pylon it can get confusing as to what is active because you immediately want to select the new village to connect, but instead it places off-screen pylons. Doesn't happen after the first few villages, though. Tab notification system is good and in general the UI is unified.
Visualising the mouse hotspots would be good (a semi-transparent semi-circle or rectangle with an arrow) because it can get frustrating both ways (accidental triggering and difficulty finding)
Great game, enjoyable and fun experience, minor issues.
Didn't think this game would be engaging, i was pulled in and before i knew it i lost about an hour of my day :) Thank you for the game.
Placing networks of pylons and tuning the network was very enjoyable in the early game, but it became impossible to get power out of the power station to my network by year 14.
The graphics were great; I liked both the catenaries between the pylons and the organic growth of the towns and cities.
I personally loved how you connected the theme "flow" with the flow of electricity! The production was great and the overall quality of the game is amazing. However I found the gameplay to be a little too repetitive. It would be better if you could add achievements and a little storyline to it!
A lot to like about this game: great polish and attention to detail. The way the music pauses when you pause the game, for instance, was a nice touch. Also tabbing to unpowered cities. After year 5 or so it doesn't really feel like I'm building a realistic network. Being able to build more generators would be a good change. Maybe also being able to upgrade pylons more than once, 2 points for the second upgrade, 3 points for the third, etc. Maybe? One possibility, anyway. The ground topology was an interesting mechanic that never really came up: I was never forced to build around a mountain, for instance. Overall I think the gameplay could use a bit of tweaking, but the presentation makes up for a lot. Good job!