Souls Of The Tower
- Python 3.5
- PyGame 1.9.6
Awards
Scores
Ratings (show detail)
Overall: 3.9
Fun: 3.3
Production: 4.6
Innovation: 3.9
Files
File | Uploader | Date |
---|---|---|
souls-of-the-tower-source_AbJPwO1.zip
— final
Source Code 1.3 |
MihailRis | 2019/09/29 08:46 |
souls-of-the-tower-source_FtVvaoq.zip
— final
Source Code 1.2 |
MihailRis | 2019/09/29 08:16 |
souls-of-the-tower-source_hKAXrrQ.zip
Source Code 1.1 |
MihailRis | 2019/09/28 15:07 |
souls-of-the-tower-source.zip
Source Code |
MihailRis | 2019/09/28 12:28 |
screenshot_2019-09-27_182104.816608.png
Help |
MihailRis | 2019/09/27 19:37 |
screenshot_2019-09-25_182957.632362.png
Special room |
MihailRis | 2019/09/25 15:30 |
screenshot_2019-09-24_185616.089591.png
Elevator improved |
MihailRis | 2019/09/24 15:56 |
screenshot_2019-09-24_153610.921414.png
Elevator |
MihailRis | 2019/09/24 12:36 |
screenshot_2019-09-23_180655.376305.png
Second Day |
MihailRis | 2019/09/23 15:07 |
screenshot_2019-09-22_211709.945200.png
Total First Day |
MihailRis | 2019/09/22 18:17 |
screenshot_2019-09-22_200851.655198.png
Darkness v2 |
MihailRis | 2019/09/22 17:09 |
screenshot_2019-09-22_191928.778535.png
Darkness |
MihailRis | 2019/09/22 16:19 |
screenshot_2019-09-22_185239.727174.png
Lighting test |
MihailRis | 2019/09/22 15:54 |
screenshot_2019-09-22_141843.918911.png
First steps |
MihailRis | 2019/09/22 14:52 |
Diary Entries
First steps
I want to create horror game and i have a plan!
Now basic camera code and code for reading simple tmx maps is done.I've created:
- camera class
- simple character (that gray rectangle).
- simple physics with collision detection.
- simple animation class (unused now)
- fullscreen mode (???)
This things took 4-5 hours. Next i will draw textures and character animation, add some lighting (it will be difficult with PyGame).
See Twitter for more screenshots ;)
Darkness and animation
News:
- Simple flashlight.
- Vignette-like effect (overlay).
- Character animation (walk)
Next... Hm... It's time to go sleep, my "CPU" is too slow now.
Second day of development.
It was difficult day. Most time i worked on sound. (Sound is very important part of horror genre). Done only small part of the game.
I trying to do not show any spoilers for you.
New:
- First non-player character (monster) with special behaviour.
- Flashlight energy now is not infinite.
- More decorations on game map.
- Flashlight blinking on energy out.
- Death screen.
- Screamer
- Step sounds, flashlight click sounds, some more sounds...
- Panic effect (fades in when flashlight doesn't work), that will kill character after some time.
Day 3: the elevator.
It was third day of the challenge. I will try to make more features and gameplay mechanics in remain four days. May be, development of this game will be continued after challenge end. If you want it ;)
Added:
- Elevator - the main transport between floors of the tower. Now it's infinite. Really. You will can confirm it.
- New sounds (elevator sounds, character steps for elevator).
- Transition between game maps.
- You can open doors.
- Camera quake effect.
- Fade-in / fade-out effects.
- Everything sounded.
Day 4
...
Added:- New special room.
- Interaction animation.
- Interaction animation with flashlight on hand.
- Generator room.
- Generator, may be started up on pressing 'O'
- Doors opening faster.
- Generator makes a noise.
- Rooms are darker now.
- Every 10th floor has special room.
Special room without lights:
Special room with lights:
Generator room:
Day 5 - are you sure about that you're alone in the room?
Total:
- Added and tested new enemies
- Increased elevator speed
- Character can die with new ways.
- Added particles.
- There's no safe rooms.
- More animations (with flashlight and with no).
- Drawers now contains something you will need.
- Sometimes you have to use your real physical force to survive here. (new mechanics)
- Added simple inventory.
- I am too tired for write more info. (sorry)
Elevator isn't so safe.
Don't turn off your flashlight if you want to survive.Day 6
Added:
- Simple menu
- Pause
- Instruction
- Win screen
- More rooms
Finished day 7! But it is not the end.
I hope your experience of playing my horror game will be good. I will continue development after end of the challenge. The last step is - uploading the game...
- Fixed bugs.
- Impoved random items location.
- More help.
- More rooms.
- New interesting behaviour of one of mobs.
- Added window size selection on start.
- Drawn something like a poster (quick and bad as usually :) ):