PyWeek - Source code of horror - is a horror. - feedback

Fun 4 Prod 5 Inno 4


Really great job on the atmosphere, especially the sound! Very thrilling. After a few minutes the gameplay felt a little bit repetitive, but the style kept me playing for longer than I would have otherwise.

Fun 4 Prod 5 Inno 4


this little creepy game....

well done.

Fun 4 Prod 5 Inno 4


Hey MihailRis, come on Pyglet / Arcade next time to teach us, thats very beautiful.

Fun 3 Prod 4 Inno 3


Played great! It's not my kind of game, so the fact that it's tough (oh look! my batteries died!) meant I wasn't really having fun. But that's not the game's fault. Looks great, plays great.

Fun 3 Prod 5 Inno 4


Atmospheric and scary. Great use of sound effects. Excellent graphical effects
such as the light pool. Gameplay seems very repetitive though, I searched probably 100 drawers without finding anything except batteries.

Fun 2 Prod 3 Inno 4

Unicorn Markets

All I know is that I keep dying. How not to die? I do not know...

Fun 3 Prod 5 Inno 4


This is genuinely the scariest pyweek game I’ve ever played! Well done! I literally jumped from my chair the first time I died and the first time I encountered the beast thing that you press space for.

Fun 4 Prod 5 Inno 5


I haven't played a horror game since Alone in the Dark back when I was a kid. This was pretty fun, and wow, really great production quality for a hack week project! I didn't win, but I eventually made some progress at least - I turned on the floor 0 generator. I defeated two monsters by mashing space bar and then one other kind ran at me and the game crashed.

I think one thing that would help would be to put up a message when you find things in drawers. I didn't even realize that I picked up batteries and fuel until I happened to notice the tiny icons in the upper right.

Anyhow, really great job!

Fun 3 Prod 5 Inno 5


Excellent production, and exceptional 2D horror game. Loved the ambient you've created
with the combination of mechanics, graphics and sound.
More instructions could be helpful, and I didn't get much gameplay away from getting scared either. Although I went through the instruction paper and text file, knows the controls, but I still get confused from time to time and die un-expectly.

Fun 3 Prod 5 Inno 3


Stunning production. Not exactly the type of game I enjoy, but playing it had me glued to the edge of my seat.

I keep getting this crash upon exiting the elevator on floor 1:
File "C:\cygwin64\home\rdb\pyweek\souls-of-the-tower-source\gamelib\", line 131, in draw
window.blit(surface, (x, y-1))
TypeError: invalid destination position for blit

Fun 2 Prod 4 Inno 2


This is a great looking and sounding game. Full of atmosphere too.

Except I have no idea what on earth is going on and all I appear to be able to do is shuffle around drawers with not a lot of "progress" being made. Perhaps now the "engine" and SFX are so polished some work needs doing on in-game story telling / feedback and so on. Really enjoyed the horror moments though... :-)

Fun 3 Prod 4 Inno 4


Great styling, great use of atmosphere (FX, screen shake, etc).

I never found anything in any drawers, so I wasn't sure how the game was supposed to play.

Fun 4 Prod 5 Inno 5


Very nice graphics! The controls were a bit confusing at first and I didn't really know what to do. I really liked everything else. has much potential.

Fun 4 Prod 5 Inno 5


AWESOME!!! Even though I'm sure you robbed me of several years of life expectancy! Gosh did I almost scream out loud sometimes when playing this!!!

This is an excellent basis and it definitely is worth pursuing further.

Great Job!

Fun 5 Prod 5 Inno 4


Broke slightly with some floors, but overall a very very good entry. Scary as heck!

Fun 2 Prod 4 Inno 4


It was hard for me to figure out how to play. The visuals gave me the impression that I was some sort of spy, and that if I had the flashlight one they would see me/find me, so I tried to keep it off and kept losing every time on the first floor. I only figured it out because I left the flashlight on just to see where all those figures were coming from to get me.
It took me several play-throughs until I realised that I had to essentially keep the flashlight always on, (which ends up not being an interesting choice but a chore). After that is just *mostly* walking in, opening all drawers, going out.
From a user view it seems very well implemented, I didn't hit anything that looked like a bug, and it runs smoothly.
The animations and retro graphics are really nice and it has very consistent aesthetics that I enjoyed and really created an atmosphere.
The small horror components (monsters breathing or attacking me) worked really well. The first breathing monster actually got me paralysed, so I got the right reaction. The other attacking me made me jump out of my chair (especially after being confused about the strange noises heard from the elevator). The sound production in this is outstanding and I loved how this game, even if not very interesting from a game mechanics standpoint, is really strong in evoking an emotion, I would really love to be able to achieve something like this in my own games. The dark nondescript shapes with glowing red eyes in the dark are also very eerie and upsetting. Thanks for that, I hope I can sleep after playing this at night ;-)

Fun 3 Prod 4 Inno 3


Lovely production values with it's lighting filters and pixel-art animations. I got startled at least 4 times, but I'm never really any good at jumpscares. I died 3 times in a row before reading the README and figuring out I had a flashlight. After that I didn't lose at all and finished the game in a single run by visiting just 8 floors using 1 and a half batteries (just dumb luck I guess). I wish there was a little more story to it and there were more places to look in besides drawers. The note said I should look in both drawers, but since there is no animation for the drawer opening I had no way of telling in which drawer I was looking (down+interaction is lower drawer?). Luckily I didn't need it to finish it. The note warns about having to be careful with the elevator which got me on my toes, but ultimately it didn't seem to matter much. Very impressive job for a week with pygame!