Egyption level, previous level 1 now converted into a tutorial. Finished all the logic I wanted (save for a few triangular problems), so I can now focus on content
Time Traveller?
Will I even finish, having started late?
Lets wait and see =]
Awards
Scores
Ratings (show detail)
Overall: 2.7
Fun: 2.7
Production: 3.1
Innovation: 2.4
Files
File | Uploader | Date |
---|---|---|
timetravelfinal.tar.gz
— final
|
john | 2011/04/10 11:03 |
timetravel.tar.gz
Demo version |
john | 2011/04/08 19:28 |
Screenshot-pygame window-2.png
Egyption level, previous level 1 now converted into a tutorial. Finished all the logic I wanted (save for a few triangular problems), so I can now focus on content |
john | 2011/04/07 17:08 |
Screenshot-pygame window-1.png
...and a menu is coded in now (all save the hi-scores) |
john | 2011/04/07 14:48 |
Screenshot-pygame window.png
The last of the pixels didn't realise they were very ugly. Yes; I redrew you, sorry main character... |
john | 2011/04/06 20:22 |
level1.png
Wuhay, level 1 "works", now for items to grab, killing zones, a portal out. The normal stuff ;) |
john | 2011/04/05 18:38 |
Screenshot-1.png
Collision detection works =] |
john | 2011/04/05 06:51 |
Diary Entries
Ooo-Kaaay - Late Start
I'm really facepalming at the moment, not realising pyweek was this week, and last Saturday at ~9pm started a new project (why not start three hours later? -.-). Now I have to think up a new idea and fit it to this theme, and have a shorter deadline than you guys.
Can I do it? Place bets here.
Can I do it? Place bets here.
Progress log, day 2 (Level-test produced)
Major milestone for me, producing the level appeared to be far less work than I feared. Todays progress log is as followed, including the different times I'm choosing (not in chronological order...)
Themes:
Stone Age
Ice Age
Roman
Egyptian
Medieval
Futuristic
World War II
Present
Space Race
17:05 - Perfected my collision detection
17:10 - Added in jumping
17:48 - Redrew main guy; noticed a bug when hitting the bottom of blocks
19:03 - Fixed aforementioned bug :-D
19:34 - Just finished showing off my really cool first level test to my family...W00t!
20:32 - Added in gem/pyramid collecting, things are really coming together!
Screenshot:
Oh, and ignore the guy in the corner, he shouldn't be there :P
Themes:
Stone Age
Ice Age
Roman
Egyptian
Medieval
Futuristic
World War II
Present
Space Race
17:05 - Perfected my collision detection
17:10 - Added in jumping
17:48 - Redrew main guy; noticed a bug when hitting the bottom of blocks
19:03 - Fixed aforementioned bug :-D
19:34 - Just finished showing off my really cool first level test to my family...W00t!
20:32 - Added in gem/pyramid collecting, things are really coming together!
Screenshot:
Oh, and ignore the guy in the corner, he shouldn't be there :P
Progress log, day 3 (slopy stuff)
Todays going well, have had trouble with collision detection with slopy stuff (collision detection never works for me, it was my biggest source of questions during my first pyweek).
Anyways:
07:57 - Whilst I coded in dieing yesterday, I made it sensible today, as part of the change I made the screen move back to the start on death (Yeah, it scrolls ;))
18:11 - Much more optimised (thanks rgbdreamer!)
19:03 - Triangles all but work, time to add win conditions
21:21 - Redrew a few images, and drew images needed for win conditions.
21:57 - Added in win conditions
22:20 - Drawn a menu screen, need to code it in in the morning
Anyways:
07:57 - Whilst I coded in dieing yesterday, I made it sensible today, as part of the change I made the screen move back to the start on death (Yeah, it scrolls ;))
18:11 - Much more optimised (thanks rgbdreamer!)
19:03 - Triangles all but work, time to add win conditions
21:21 - Redrew a few images, and drew images needed for win conditions.
21:57 - Added in win conditions
22:20 - Drawn a menu screen, need to code it in in the morning
Progress is sweet
Just finished drawing level1, and need to fix a few bugs before continuing, but I'll tackle them later (nothing serious).
Now I need to do some music, screenshot below:
Now I need to do some music, screenshot below:
Progress log, day 3 (Levelsss.)
Today I made my tutorial, coded in my menu amongst other things. Here's my progress:
7:38 - Coded in the menu screen
8:19 - Started coding the tutorial
16:45 - Completed the tutorial, starting work on level 1; this'll take ages :D
17:30 - Completed level 1
18:36 - Coded in level progression
20:35 - Fixed all triangle bugs (I hope), probably last for tonight
I also made the whole of level 1, but you'll have to wait to see it all! Here's a screenshot to keep you waiting:
7:38 - Coded in the menu screen
8:19 - Started coding the tutorial
16:45 - Completed the tutorial, starting work on level 1; this'll take ages :D
17:30 - Completed level 1
18:36 - Coded in level progression
20:35 - Fixed all triangle bugs (I hope), probably last for tonight
I also made the whole of level 1, but you'll have to wait to see it all! Here's a screenshot to keep you waiting:
Demo Created - Sub Real
I've just packaged up a tutorial which includes one of the levels and the tutorial. I'd be really grateful if you could try it and tell me if there any major bugs that I've failed to notice in it.
Download it here: http://media.pyweek.org/dl/12/john2/timetravel.tar.gz
P.S. Don't press "S". If you do, don't say I didn't warn you!
Download it here: http://media.pyweek.org/dl/12/john2/timetravel.tar.gz
P.S. Don't press "S". If you do, don't say I didn't warn you!
Progress log, day 6 (Transitions)
Yesterday I've been doing loads of levels/bugs/demo which I haven't counted here. I'll hopefully be finished today.
7:40 - Created a load of images of letters
15:38 - Coded in level transitions, plus names
17:57 - Drawn two new levels
7:40 - Created a load of images of letters
15:38 - Coded in level transitions, plus names
17:57 - Drawn two new levels
Uploaded!
Thought I uploaded yesterday, but got back today to find it had failed...
Anyways, due to time constraints and pygame messing me around, there are still some bugs to be wary off, triangles chuck you off the top due to faulty cd, and spikes aren't quite pixel perfect.
Also, the hiscores I didn't get a chance to wire up, nor music.
For the curious, it meets the theme by having nine different historical times, but again, I ran out of time for a story. Anyway, I hope you enjoy playing it, and remember to vote 555 (no dnw/dsq :P)
Download: http://media.pyweek.org/dl/12/john2/timetravelfinal.tar.gz
Anyways, due to time constraints and pygame messing me around, there are still some bugs to be wary off, triangles chuck you off the top due to faulty cd, and spikes aren't quite pixel perfect.
Also, the hiscores I didn't get a chance to wire up, nor music.
For the curious, it meets the theme by having nine different historical times, but again, I ran out of time for a story. Anyway, I hope you enjoy playing it, and remember to vote 555 (no dnw/dsq :P)
Download: http://media.pyweek.org/dl/12/john2/timetravelfinal.tar.gz