PyWeek - janentikan - feedback

Fun 5 Prod 5 Inno 4


Excellent shump, with finest execution. Some design ideas are not enough developed, like the laser crosses wich are too much brutal, or the spider which doesn't represent a true challenge. Collisions are a bit off.

Fun 4 Prod 5 Inno 4


This is great! It's fun and looks very professional. The composition of effects, sounds, and music makes for a engaging retro atmosphere. A minor comment is that I didn't catch that you had to hit the heads to avoid mines, that could have been more clear in-game. I particularly like the spider and how it gets more dangerous as it goes on. Excellent work!

Fun 5 Prod 5 Inno 5


I love it! Great Job!

Fun 4 Prod 5 Inno 3


Nice arcade game with unusual sound and graphics.

Fun 5 Prod 5 Inno 4


This game is super satisfying, and very well-executed. Especially for something you did in only four days. The combined challenges of the spider, the snakes and the lasers keep me constantly on my toes. The gameplay is super smooth, the presentation is coherent, and the sound effects and GlaDOS-style announcements are the icing on the cake. Well done!

Fun 2 Prod 3 Inno 3


Well made but I did not enjoy the visuals. Was a little overwhelming.

Fun 3 Prod 5 Inno 4


well done, simple game

Fun 5 Prod 4 Inno 4


Super fun and nice graphics and music! Cool concept. The controls feel really well tuned: difficult, but you feel in control, so not frustrating at all.

Fun 5 Prod 5 Inno 4


Very fun and addictive! Needs a bigger score display, though.

Fun 5 Prod 5 Inno 4


I came back and played this many times, so good job on the fun-ness. My high score is 87390

Fun 4 Prod 5 Inno 4


This game is really well made, and I like the arcade theme!

Fun 5 Prod 5 Inno 3


There's no README, but I didn't have trouble installing or figuring out the controls.

Even though I'm not very good at real-time shooters, I love this one! It must be a good game if I like it even though I'm not good at it :)

Fun 4 Prod 5 Inno 4


This was really fun! The game was fluid and the difficulty seemed to ramp up nicely from level to level. This makes me want to check out Panda3D.

Fun 4 Prod 5 Inno 3


Really stylish! I like the quick pacing and "juice". All of the visual and auditory effects really contribute to a consistent style. Mechanically speaking, there were some things that felt like they might be unfair, like the slightly floaty controls and the lasers spawning in the middle of the grid, but I quickly got used to these and the game felt very fair (though difficult) after that. I think it was a wise move to avoid bullets - that would have just been too difficult. The stationary and time-limited powerups were a good idea. There were many times when I had to make a split-second decision whether to rush past a laser to try for a flower. It really kept me on my toes.

Did not work


File "", line 129, in destroy
while len(self.segments) > 0: self.segments[0].destroy()
AttributeError: 'GameApp' object has no attribute 'segments'
AL lib: (EE) alc_cleanup: 1 device not closed

This is on LinuxMint, with Python 3.8, running:
pip install -r requirements.txt

Fun 3 Prod 4 Inno 4


Nice game

Fun 3 Prod 4 Inno 3


I liked the funky sound effect and rendering. The controls felt a little over sensitive but it's still manageable. Saw the butterfly, didn't see the butterfly effect.

Fun 4 Prod 4 Inno 2


I like the boxart