PyWeek - Six Moves - feedback
Tee
DR0ID
worked only with py 2.7 (pip installation of requirements failed, then I had the dependencies already, but then py3 failed with an import error:
PS ...\pyweek27\six-moves-source\PyWeek27> py -3 .\main.py
pygame 1.9.5
Hello from the pygame community. https://www.pygame.org/contribute.html
libpng warning: iCCP: known incorrect sRGB profile
Traceback (most recent call last):
File ".\main.py", line 2, in <module>
from game import *
File "...\pyweek27\six-moves-source\PyWeek27\game\maploader.py", line 3, in <module>
import objects
ModuleNotFoundError: No module named 'objects'
Nice little puzzles. Could have made the levels 6 by 6 to put more emphasis on the theme.
The traps were not so fun.
Simple and straightforward UI.
Well done.
assertivist
I really enjoyed this. Kind of like Chip's Challenge, and i like the limit of 6 moves, it forces you to be creative as a level designer. except here's the deal, a surprise wall disappearing or appearing with no visual indication or logic, basically as a surprise, forcing the player to trial and error through a maze of invisible hazards, does not level design make. On the other hand, these levels were so short it was still kinda fun to puzzle them out, and a few times i even able to predict the traps you set :) It was fun, good job!! I think it was well polished too, but you get a point off for not running on python 3.
mit-mit
Interesting concept and executed pretty well: the different elements in the puzzle like the conveyors and portals helped make things more interesting. I like that you had a built-in tutorial.
LeopardShark
The game's graphics and sound are all very nice. The implementation of the gameplay is excellent. My only criticism is that in a lot of the puzzles I felt like I ended up just trying random possibilities until one worked, as the logic to which portals linked where or where walls were going to appear was unclear. I thought an exception to this was level 24, which seemed very well designed. Great game overall!
mauve
Cute graphics, and a good number of levels. I liked the running into a wall animation. The game is trial and error, so it is good that it was responsive to play and quick to restart.
The puzzle revolves around being given incomplete information - where walls will magically appear/disappear, which conveyors reverse, how teleporters link etc - which feels like the game cheats on us. Maybe the game would still work, but feel less like cheating, if there were visual cues that something *might* happen?
speedlimit35
I ran the game and
libpng warning: iCCP: known incorrect sRGB profile
s
came out.
after that, it said no module named objects.
asrp
I'm not sure what's the point of invisible walls in a puzzle game though. There are other invisible effects too which makes the game mostly just guesswork.
27 levels is pretty impressive for pyweek though.
I had to fix `mapload.py`.
from game import objects
But also seem to be py2 only because of bytes/str differences there. Change `'rb'` to just `'r'` made it run in py3.
ntoll
I'm using Python 3. I get the following error... :-(
Traceback (most recent call last):
File "main.py", line 2, in <module>
from game import *
File "/home/ntoll/src/27/PyWeek27/game/maploader.py", line 3, in <module>
import objects
ModuleNotFoundError: No module named 'objects'
gummbum
What a clever little game. Solid in features and execution. Simple concept, yet challenging. I tried everything I could think of, but I could not solve level 9. So, alas, I had to stop there. Thanks for your Pyweek game!
capturts
Nice, simple puzzle game. Easy to begin with but gets tricky when you forget which squares to avoid. Couldn't get it to work in Python3.
scott
A very polished puzzle game. It felt very complete given the time constraints. Nicely done!
chrisyan2000
Attempted to run the .exe with PyTMX 3.21 and pygame1.9.4 installed, using Python 3.4.1, failed to open.
This was fun! At first I wasn't sure liked the secret traps and walls, but at a point it felt like exploration due to the fast restarts and I surprisingly started enjoying it. I think if I had to redo a lot of things I would have disliked them, but they enhanced the game a lot for me. Also, there's a decent amount of content in this game. The game overall is not very challenging, but I really liked it anyway. I like the graphics and the sounds. Great work!