PyWeek - OrionDark7 - feedback
It's visible the amount of work you put into this; it looks very complete. I appreciate all the different modes and levels and that's not easy to pull off in one week. I admit that this style of gameplay (multitasking-type games) doesn't appeal to me in particular too much, but I enjoyed it nevertheless. It's nicely executed and well polished overall.
I feel like I've played pretty similar games before, but this is very well done. Good job making a lot of different levels with a good progression of difficulty out of just a couple simple mechanics. The half-controlled intersections - in particular Level 8 - felt just a bit unfair whenever I had to decide whether to let a bus through with no way of knowing whether it would make it in time. (Some sort of indicator at each edge of how long until the next car appeared is one possible fix.) But for the most part, I liked the challenges.
nice game, 3 game modes (I haven't tried them all)
Road crossings without lights are disaster.
I'm not sure the system to punish letting on way being always red is well balanced or even work: in survival, the time still increases for ages.
Also, when one line is without control and a bus is coming on a perpendicular line, I have the feeling the chance of success are just random: it depends if you are lucky and no new car appears on the line without control, as they go faster than the bus.
The car/bus can also appear and disappear outside of the screen, so they just not pop out of thin air.
I had fun playing around and I appreciated the existence of a menu, of options and of different levels and different mode.
Great job! I rage quit around level 8 or 9 because I got irritated with the hitboxes on the cars. I feel like once they are half or more across the opposing light they should continue even if you change the light to red. But they are stopping even if they are a little PAST the light. Numerous cases of having a crash because the last car in a line stopped moving when I felt like changing the light was the right move got very frustrating.
Game was pretty fun: very similar to another entry this comp. I think this game did a bit better job than the other in the more steady progression of levels, and the use of the time limit and other objectives: made for a more challenging and interesting experience. Also nice to see the tutorial and other support information in the game.
I really enjoyed playing this game. It's a great puzzler / coordination problem. Nice and simple yet effective..!
very nice feel, lag between levels. how to package? its so hard???!
Reminded me of the NetLogo traffic simulation. Although, unfortunately I didn't find it very fun. Screens took a while to load and the flow seemed like it hadn't been tested enough.
The cars are cute; I especially liked it when darkness fell and they turned on their headlights. The horn sounds really add to the urgency.
It's a difficult game! I kept messing up and causing pile ups. I found that when you cause a crash it's hard to unpick it without causing loads more crashes.
Nice idea - elegant
One small glitch: On Linux I had to rename Horn.wav to horn.wav to get it to work (files taken from the repo)
Creative application of the theme, and overall fairly well-polished game (though some music and less jarring bleep sounds would have been nice). The clickboxes were a bit confusing at first and I opened traffic in both directions by accident more than once (but part of that is probably that it was a tiny window on my high-DPI display). It was fun to play around with for a while, but it feels like the core gameplay might need to be extended with a bit more for it to be even more fun.
Nice traffic simulation. Very intuitive controls for switching the traffic lights. It's quite fun to optimize the traffic flow.
Has the filename case sensitivity issue where the filename in the source doesn't match the case of the actual filename.
pygame.error: Unable to open file './sfx/horn.wav'
Good execution. I'm not too sure how to beat the later levels though. The different light conditions was a nice touch.
Simple concept, good execution, fun to play - occasionally all lights turn green on a junction at the same time, not sure if that's my missclick, a feature or a bug.
The game was fun and provided quite a few game modes. However the controls are a little too uncomfortable, it would be great if you can use the numpad as shortcut keys for the traffic lights. I didn't see much creativity in this game as traffic flow appears to be one of the most common theme here. The production is fine, the background music and certain strange animations are a little disturbing.
You control traffic lights at intersections by clicking on them with your mouse and toggling them from red to green. Clear crashes by right-clicking on crashed cars. That's the game! The game ran great, and it was clear from moment to moment what was going on. Not exactly my kind of game; it ultimately kind of devolves into a game of simply having quick & accurate mouse movement.
Tip for getting the game to run on Linux, and maybe Mac too: go into the "sfx" directory and copy all the uppercase sound effect files to their lowercase equivalents. For example, copy "Horn.wav" to "horn.wav".