Deathrays with friends
Turns out all the evil villans at Dr Doom's School of evil villans arnt actually all that villanous.
Their major reserch project is to compleate a battle over a small patch of land with their classmates, Unfortuntely no one quite knows where to start
Thats where you come in, The students being lazy students have devised a method to crowdsource their battle plans from the internet.
REQUIREMENTS
- Python
- wxPython
- Pyro4
BUGS
I am quite sure there are about a million bugs in my game, the ones i can think of off the top of my head
- Some stuff can be a bit screwy when a game ends
- All atacks damage the same amount of area
- Cool buildings like sheilds and stealth were not implimented
- Charge will only propagate on the next turn
- Spelling mistakes, there are bound to be lots of them
- There isnt much to stop people cheating, so play nice
HOW TO PLAY
Pretty much click on the buildings along the top and then on the lefthand grid to build them, you can hover over an item to see some stuff about it
To attack an enemy building, select a building and then click and drag from it onto the grid on the right
To power a building click and drag from an arc reactor onto a building on the left grid
Once everything is set up hit end turn
Awards
Scores
Ratings (show detail)
Overall: 2.5
Fun: 2
Production: 2.5
Innovation: 3
Respondents: 4
Files
File | Uploader | Date |
---|---|---|
Hugoagogo-deathrays_with_friends-6497c8397fe5.zip
— final
Final BugFix Edition Source |
Hugoagogo | 2012/05/13 12:56 |
deathrayfriends-WINDOWS-BUILD-2.zip
— final
Final BugFix Edition Windows Build 2 |
Hugoagogo | 2012/05/13 12:56 |
deathrayfriends-WINDOWS-BUILD-1.zip
— final
Windows build 1 |
Hugoagogo | 2012/05/13 11:03 |
icon.png
Icon |
Hugoagogo | 2012/05/13 00:41 |
Hugoagogo-deathrays_with_friends-46e93ec78d22.zip
— final
Final Submission |
Hugoagogo | 2012/05/13 00:39 |
Diary Entries
And so it begins
My goals for this pyweek are to make some kind of multiplayer game so we will see how that turns out.
I am pretty happy with the theme but was kind of hoping for "everything goes to hell" so I could roll in a bunch of quotes from Pink Floyd's "Wish you were here" into whatever I ended up making.
I think what I would like to make is a game a bit like battleships, but more complicated with a range of buildings that provide different effects such as, attacks, shields etc. All in the theme of mad science, so bring on the robots, chemicals and lasers.
Also to satisfy my inner need for numbers and graphs I have made up some, little scripts to log all mouse an keyboard data from during pyweek so I can make up some graphs after pyweek is over.
Day 2 - Slow progress
Anyway here is a screenshot of how things look a the moment with placeholder images and a distinct lack of game.
Deathrays with Friends: Wednesday
I dont think i would choose to use WX again for a game, as i seem to find myself fighting against how it likes to do things a fair bit.
Not much else to report except that so far i have 30mb of captured mouse data and 800kb of captured key data to make some pretty graphs out of after pyweek is over.
Now time to grab some sleep before work tomorrow.
Final Day: Deathrays with friends
As such i have released a bugfix version, as well as fixing bugs I have made the modification that some buildings have a larger area of attack, this is a minimal code change so i hope it is not considered cheating, if it is the original version is still there, and i *think* it should play nicely with the new version of the server i am running.
Also about that data i was collecting at the start of the week. So far i have created a histogram of keys pressed and a heatmap of all mouse activity.
It is actually pretty scary to see the kind of abuse a keyboard cops in a single week (even if it was pyweek) with around 95k of keystrokes.
Poor Backspace key
New Fixed mouse image