Drone Onslaught
Survive the onslaught of drones to meet your nemesis! Classic horizontal scrolling action.
Use WASD to move.
J to fire.
m to save an in-game screenshot.
F11 on menu screen to go full screen
F12 to quit game
Tip:Some drones need hit more than once!
Awards
Scores
Ratings (show detail)
Overall: 3.0
Fun: 2.9
Production: 3.4
Innovation: 2.5
Files
File | Uploader | Date |
---|---|---|
daftpyweek16FINAL.zip
— final
Final build. |
daftspaniel | 2013/04/21 18:46 |
screenshot.jpeg
Drone Onslaught |
daftspaniel | 2013/04/20 19:52 |
DayTwo.png
The Drone Ships Move In |
daftspaniel | 2013/04/15 21:09 |
Diary Entries
Day 1 - Having Fun
The last PyWeek was a bit of a drag as I was under the weather so I have been trying to make this one as relaxed and fun as possible. Delighted to say it has been on day one!
I got up, anxious to see the chosen topic and was very surprised to see Nemesis being the chosen theme. After a bit of thinking and Googling I settled on making my own homage to the game Nemesis - an early 90's horizontal scroller. Luckily I have this cart and popped it into my GBA for some 'research'.
First coding step was a simple menu using SGC. Then a simple skeleton for the game and levels. Bit by bit I got a ship on screen and made it flyable. Made a ZAP sound effect too and a bad guy. Little bit of work on the background too. No high innovation just relaxing and enjoying aspects of game writing I usually neglect e.g. sound and GFX.
Development is on a slow little netbook (want this to run on a RaspPi too eventually). I am using Lubuntu, Python 2, Pinta and learning to use GIT. Code is online at
https://github.com/daftspaniel/daftpyweek16
Anyway here's a screenshot:
I got up, anxious to see the chosen topic and was very surprised to see Nemesis being the chosen theme. After a bit of thinking and Googling I settled on making my own homage to the game Nemesis - an early 90's horizontal scroller. Luckily I have this cart and popped it into my GBA for some 'research'.
First coding step was a simple menu using SGC. Then a simple skeleton for the game and levels. Bit by bit I got a ship on screen and made it flyable. Made a ZAP sound effect too and a bad guy. Little bit of work on the background too. No high innovation just relaxing and enjoying aspects of game writing I usually neglect e.g. sound and GFX.
Development is on a slow little netbook (want this to run on a RaspPi too eventually). I am using Lubuntu, Python 2, Pinta and learning to use GIT. Code is online at
https://github.com/daftspaniel/daftpyweek16
Anyway here's a screenshot:
Day 2 - Steady Progress (with Screenshot)
Kept the tasks mixed again today - not a great deal of time but I have found a great font, created some more GFX, collision detection, scoring, health and on screen display. Code looking fairly tidy for a change!
Day 6 - Coming Together with Screenshot
Fairly good going today - think game may be a little short tho :-)
Some things score off the feature list. Main jobs are 3 bad guys for tomorrow. Should be achievable!
Some things score off the feature list. Main jobs are 3 bad guys for tomorrow. Should be achievable!
Day 7 - Game Over (In A Good Way!)
Well that's #PyWeek over already - been tough but fun! Hadn't written a horizontal scrolling shoot-em-up before :D Will upload entry tomorrow.
Uploading tomorrow. For those in a rush:
https://github.com/daftspaniel/daftpyweek16/
Uploading tomorrow. For those in a rush:
https://github.com/daftspaniel/daftpyweek16/