PyWeek - Code to Joy - feedback
Fun, simple Frogger-style game. The main issue is that the hitbox is too loose: you can be on the sidewalk and get hit by a car. It's polished overall. I wonder why it's zombie themed. :)
While it's a lot like Frogger, it's a much more lethal and splattery one. The sound effects and splat sprites are very effective at making such a simple game more immersive. And the cabbie shouts unmistakeably place it in London.
I like how staying on the pavement just isn't an option both due to zombies and getting clipped by a wandering bus or bike.
A fun frogger clone - are the zombies and vehicles supposed to run backwards though? :D (This might be something to do with my hacked-upon version of pgzero, but a fresh install doesn't seem to fix it).
Also, the pace is a little too fast and the collision detection a bit too harsh for much in the way of gameplay - except for sprinting frantically across the road and hoping for the best. I got killed a few times by bikes while standing on the pavement D:
the hit boxes are a bit too big, I always got flatted even I thought I would make it.
Finished a game in one minute.
Well, It was fun.
The concept was funny - although who is driving all the cars if there is a zombie apocalypse? Challenge level was exceptionally low, but I'm sure you knew that :) Good art and sounds.
spooky title screeen
Crappy Frogger, super easy to beat. eh, at least it works.
I get the feeling there's some joke here with regards to the zombies I'm missing because I live under a rock so I'm judging it as if it were a frogger clone. It was very short and quite easy even though often I got squished on the sidewalk because a car drove by.
Some of the graphics were ok, though the inconsistency of the style gives away that it was mostly gathered rather then created. It did make me feel like playing konami's frogger again.
I seem to die a lot for no apparent reason, having made no collisions with anything. Sometimes losing multiple lives for one attempt (instead of just one).
Ah, now also Frogger has fallen victim to the recent trend of adding zombies to every game genre. ;-) It seems like a game that's well put together for a PyWeek game. The hitboxes were kind of unexpected, with cyclists hitting me while I was on the pavement, even right at the start before I could move away, and more than one end condition would sometimes seem to trigger at the same time.
It's Frogger, only a bit too short and too simple. The images are fine, it works, but it's all over in less then a minute.
Nice, reminded me of the very first GTA game, which had similar graphics.
I mean, it's a frogger clone. And the hitboxes are a bit unfair. But it's alright.
Hey not bad. A cool twist on Frogger. I know it's not realistic, but I like that cars take up 2 lanes. I have to say, as a player, it's kind of frustrating that vehicles can hit me even when I'm outside their lane, especially when I'm on the sidewalk, and especially when it happens 1 second after I respawn. If that's intentional, okay, but maybe make it clearer to me that I'm in danger. Once I understood that was an issue, I found the challenge level just about right.
It was fun to read diary.
I love idea in your diary - https://github.com/ntoll/traffic_flowmageddon/raw/master/videos/flowmageddon2.gif - will definitely use something like this for building next game prototype.
More levels would be nice :)
Well done, anyway!
Playable Frogger clone, add zombies. The art worked great, the game ran great (once you read the instructions and used PyGame Zero). My least favorite thing about it was the super-aggro collision detection, where I'd splat just because there was a cyclist across the room or something. To be honest there were times I died when I wasn't even sure what, in theory, hit me!