PyWeek - Initiation - feedback
Sorry. I made multiple attempts to get noise installed. I watched your run through. It looked good, and I'll try again later.
I would have liked to have a bit more things to explore: restarting and trying different path does not have a big impact on the following steps. And crossing slowly the whole screen to realize it was not useful is a bit frustrating.
I really like the atmosphere that you created in a minimalistic way.
Really enjoyed this. I was completely baffled throughout, but I was earning achievements, so I was having fun.
It's also very pretty. Great procedural effects!
Nice idea. Missing a readme file.
Fun, interesting, deliberately weird game :D
The background for the text should be black not transparent so the text is always legible, the instruction text should also only advance on user input, I missed one on the first go when distracted by achievements (also I'm a slow reader). Just nitpicking it's a good game.
A waiting game?!
When I played it firs time I got an average ending. Then I tried to disobey everything and got a secret ending. Then I watched it on YouTube on 2x speed just because I need to evaluate it.
Maybe story is good but it is too boring to discover it.
It had trouble loading the images on mac:
Traceback (most recent call last):
File "main.py", line 514, in <module>
worlds = [WorldMenu(), WorldInterstellar(), WorldTimeflow(), WorldNaturesound(), WorldFinal(), WorldDataflow()]
File "main.py", line 230, in __init__
self.player = Player(screen, self.terrain)
File "/Users/patrickmullen/Downloads/pyweekentry/libs/Player.py", line 8, in __init__
self.legsRight = (Sequence("playerLeg", 6, 3, self.width, self.height),Sequence("playerLeg", 6, 3, self.width, self.height))
File "/Users/patrickmullen/Downloads/pyweekentry/libs/Resource.py", line 5, in __init__
self.image = pygame.image.load("textures\\"+image+".png")
pygame.error: Couldn't open textures\playerLeg.png
I don't have Python2 installed. :-( (Looks a cool game from the screen shots though).
A very interesting experience: not sure if I totally understood what needed to do. The graphics and style were quite nice: I really liked the vectors. Also was a good selection of music choices (although would also be good to see the credits for where these came from in a readme perhaps). A triumphant return of Tushlet!
Cute, real cute.
Short but sweet game-ish fourth-wall-breaking experience in the vein of games like The Stanley Parable. There's inherently limited play value from games like this, but it was fun while it lasted and the idea was well-executed, with a simple but coherent style and good controls.
really? include a run_game.py file like everyone else (should)
Missing instructions on how to run this. Uses platform specific paths instead of os.path. Assumes case-incensitive filenames.
Got all 3 ending. Nice scenes and great production but not much gameplay. Its more of a move or game that plays you instead of you playing the game.
Really nice visual style by the end of pyweek, use of colour and lines really defines the games aesthetic.
I really enjoyed the "achievements" and how they combine with the focused gameplay mechanics - narrator, player and abstract world.
The music and the details like the procedural graphics and the fuzzy border indicating the narrator shouting make this an engaging experience. Would be better to use music without infringing copyright (I'm not certain but it sounded very familiar).
Only feedback would be to implement more gamified features - having the narrator and abstract environment as the focus is perhaps less effective than placing the player in the game and the narrator providing clues or instructions to escape the game elements. That way you get to play something AND have a thought provoking experience.
Really effective game in a very abstract style!
Wow, that is cerebral. Very reminiscent of The Stanley Parable. The X-Files theme was a good choice. When it comes to game jams, I think there are some additional design challenges when it comes to making these kind of games. That's because it's very hard for judges to tell the difference between a game that's hiding its content from you, versus one that's just incomplete. So I recommend making it very clear to the player there's something they're missing. The achievement counter is great, but I didn't see it every ending. I recommend having the achievement counter onscreen the entire time, along with DMG and FLOW counters (assuming those are real things and not just random numbers I'm getting assigned). Also limiting the scope of input helps, in this case either mouse or keyboard rather than both. I pressed every key and clicked every corner looking for secrets. It would have been nice to just have to do one or the other. Maybe these things could be in an "easy mode" for judges who want a bit of handholding. I hope this comes across as constructive criticism. I had a good time with the game. Thanks for sharing!
The visual effects were amazing. Especially the trees.
I enjoyed this! This game is an unusual short experience. I liked the story and the little twists throughout, and all the backgrounds and effects were interesting. The only thing is that I would have enjoyed some gameplay other than following the story, but still, I liked it, it's a neat game.