Latest screenshot

Bing the robot

Being a planetary exploratory rover is not easy. After a while, some stuffs break down. As, for example, the brake and the direction gear of Bing, the courageous robot you control.
Just give him the correct direction, and it will run in straight line until it bumps against an obstacle.
Be smart, use cleverly the obstacles, and help Bing get out of all the levels, without getting stuck or even worse.

https://gitlab.com/cauch/bing_the_robot

Tips for the judges:
The main game mode ("play") has 18 levels, divided in 3 chapters, with 4 cut scenes (before each chapters + last one).
If you don't want to play all the levels, you can go to "profile" and change your profile for one of the already existing ones.
showcutscene: after selecting this profile and clicking "play", you will see all the cutscenes in a row.
skiptochapter2 and skiptochapter3: you will start at the first level of the chapter 2 or 3.
skiptolastlevel: you will start at the last level (level 6 of chapter 3).
Each of those profile also allow you to do practice play ("practice" in the menu).

Awards


Sponsored by the Netflix Space Exploration Program
Presented by mit-mit

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Scores

Ratings (show detail)

Overall: 3.8
Fun: 3.8
Production: 4.1
Innovation: 3.4

7% respondents marked the game as not working.
Respondents: 12

Files

File Size Uploader Date
bing_the_robot_1.zipfinal
final version
4.3 MB cauch 2017/10/21 12:04
Bing_the_robot_2110.png
Latest screenshot
832.4 KB cauch 2017/10/21 12:02
Bing_the_robot_1810.png
First screenshot, from Wednesday
49.9 KB cauch 2017/10/18 21:26

Diary Entries

Second diary entry for Bing the Robot

The game is finished.
I hope there is no remaining bugs.
Also, I could not test the game on Windows and Mac.
It's in python3, as requested in the discussion, and uses pygame. Let me know if there is something not working and I will upload a corrected version.
Alternatively, the git repository is there:
https://gitlab.com/cauch/bing_the_robot

3 comments

First diary entry for Bing the Robot

Already Wednesday and I haven't done any diary entries yet.
Well, I'd rather spend my time coding.

On the good news:
- I have a lot of free time (by chance, I don't have that much deadline this week), so I progress quickly.
- I enjoy coding this small project, more than I was expecting from the initial idea. I experiment with small visual details (sound and animation when the rover bumps on obstacle, cut-scenes for the story). That may be only relevant for me, but I think it's part of what makes the final game look good.

On the not-so-good news:
- this theme was my least favourite one. I'm a bit disappointed the theme is not reflected in the game play. In the original idea, the limitation of the robot was justified by the fact that "they" control all the good robots and that you have to use the busted one. But this story was to complicated to exploit. I hope the link I've made, visible only at the end, will not look like to far-fetched.

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