PyWeek - Caterpillar Effect - feedback

Fun 4 Prod 4 Inno 5


This is an excellent game, I was pleasantly surprised. At first I was confused and exploring, but as I understood more of the game as I went on, I enjoyed the process of discovery of what each mushroom did and the neat little puzzles to figure out how to envelop the keys, which are a cool way to unlock new levels. The levels were sufficiently diverse to keep me entertained and included a nice variety of mechanics. I really like all the little details: the mushrooms, the animations, the death messages. The effect when you become a cocoon is cool and satisfying. Although I enjoyed the discovery process, I think a bit more guidance would have helped because it's easy to be confused or wonder how things work sometimes. Great work!

Fun 3 Prod 5 Inno 4


It failed to load the Aldrich font. I fixed it to use Verdana.
Overall cute game. Needs more game mechanics and sound. Nice use of Pyglet!

Fun 4 Prod 3 Inno 4


Interesting evolution of classic Snake. Well done. I can't give it a very high production score without sound and music, though.

I liked the fact that you couldn't eat the keys.

Fun 4 Prod 3 Inno 5


nice idea, no sound nor sfx, the navigation of the levels was strange, could only unlock 0, 2 and 5. I was not sure what I needed to unlock a level (I did understand that I had to enclose the start in the 'cocoon'...)

I'm not sure why you needed to create a temporary file to load the font. I solveed it passing the ttf file directly and it worked (at least here on win)

Did not work


Sorry I do not know what I can do to play the game. Does not run on windows. I dont understand the error.

Fun 3 Prod 3 Inno 3


Very decent little snake-em-up. I wish the mushroom powers would stack, but then again figuring out the ideal route is where most of challenge lied for me. I hope you don't mind I bumped up the caterpillar movement speed considerably, which gave it more of a twitchy arcade edge for me and made the game a lot more fun!

Fun 2 Prod 3 Inno 4


I liked the graphics and the production, but I thought the game play and scoring was a little confusing. It seemed like you lost points when you died as a large snake. Sorry if I missed something!

Did not work


Traceback (most recent call last):
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\", line 17, in <module>
import caterpillar_game.__main__
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\caterpillar_game\", line 4, in <module>
from .window import Window
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\caterpillar_game\", line 7, in <module>
from .ui import LevelSelect
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\caterpillar_game\", line 3, in <module>
from .resources import get_image, FONT_INFO, HALF_FONT_INFO
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\caterpillar_game\resources\", line 87, in <module>
File "C:\Users\Starbuck\AppData\Local\Programs\Python\Python37-32\lib\site-packages\pyglet\font\", line 173, in add_file
font = open(font, 'rb')
PermissionError: [Errno 13] Permission denied: 'C:\\Users\\Starbuck\\AppData\\Local\\Temp\\tmpe0xjebpeAldrich-Regular.ttf'

Fun 3 Prod 3 Inno 4


Looks like there are some interesting puzzles there, but instant death at the slightest mistake kind of kills the puzzle-solving mood for me, sorry.

Fun 2 Prod 3 Inno 4


There were some neat aspects to this game. I liked the graphics - it was really colorful and fun looking. In terms of innovation, this was a new take on the Nibbles/Snake game genre. :-) However I didn't fully understand what I was trying to do. For instance it wasn't clear to me how one passes a level.

I also think some sounds would have made the game more enjoyable. It was completely silent when I ran it from the fixed Windows version on Github.

Fun 3 Prod 3 Inno 3


It didn't run on Windows until I installed your fixed file. Once it did run, it was a fun game. Didn't like having to experiment with what different tiles did though especially since the caterpillar moves so slowly.

Fun 4 Prod 4 Inno 5


Really cool take on a classic! Encircling something to collect it is an innovative idea. I like how the controls and speed are easy enough that it's not a big challenge to go the path you want, but there's quite a challenge deciding what path it is you want to go. Good variety of mechanics and funny death messages. I like how there's more than one exit from the levels so progression is non linear.

There were a number of things I didn't figure out how to get, for example the apple on level 1. I feel like I never completely understood some of the mechanics, in particular how far you can go on water. The fact that it could take quite a while, or at least feel like it, to go across the screen to get an item I wanted to test, and dying would have me do it over again, made me a little averse to experimentation. I think some very small levels that demonstrate the mechanics would help me be more ready to tackle the main challenges, but that's not the only way to do it.