PyWeek - Caterpillar Effect - feedback
Tee
kfields
It failed to load the Aldrich font. I fixed it to use Verdana.
Overall cute game. Needs more game mechanics and sound. Nice use of Pyglet!
rdb
Interesting evolution of classic Snake. Well done. I can't give it a very high production score without sound and music, though.
I liked the fact that you couldn't eat the keys.
DR0ID
nice idea, no sound nor sfx, the navigation of the levels was strange, could only unlock 0, 2 and 5. I was not sure what I needed to unlock a level (I did understand that I had to enclose the start in the 'cocoon'...)
I'm not sure why you needed to create a temporary file to load the font. I solveed it passing the ttf file directly and it worked (at least here on win)
pillitoka
Sorry I do not know what I can do to play the game. Does not run on windows. I dont understand the error.
zwerver
Very decent little snake-em-up. I wish the mushroom powers would stack, but then again figuring out the ideal route is where most of challenge lied for me. I hope you don't mind I bumped up the caterpillar movement speed considerably, which gave it more of a twitchy arcade edge for me and made the game a lot more fun!
njbradley
I liked the graphics and the production, but I thought the game play and scoring was a little confusing. It seemed like you lost points when you died as a large snake. Sorry if I missed something!
Starbuck5
Traceback (most recent call last):
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\run_game.py", line 17, in <module>
import caterpillar_game.__main__
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\caterpillar_game\__main__.py", line 4, in <module>
from .window import Window
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\caterpillar_game\window.py", line 7, in <module>
from .ui import LevelSelect
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\caterpillar_game\ui.py", line 3, in <module>
from .resources import get_image, FONT_INFO, HALF_FONT_INFO
File "C:\Users\Starbuck\Desktop\Pyweek29Games\caterpillar effect\caterpillar_game\resources\__init__.py", line 87, in <module>
pyglet.font.add_file(_font_file.name)
File "C:\Users\Starbuck\AppData\Local\Programs\Python\Python37-32\lib\site-packages\pyglet\font\__init__.py", line 173, in add_file
font = open(font, 'rb')
PermissionError: [Errno 13] Permission denied: 'C:\\Users\\Starbuck\\AppData\\Local\\Temp\\tmpe0xjebpeAldrich-Regular.ttf'
gcewing
Looks like there are some interesting puzzles there, but instant death at the slightest mistake kind of kills the puzzle-solving mood for me, sorry.
dowski
There were some neat aspects to this game. I liked the graphics - it was really colorful and fun looking. In terms of innovation, this was a new take on the Nibbles/Snake game genre. :-) However I didn't fully understand what I was trying to do. For instance it wasn't clear to me how one passes a level.
I also think some sounds would have made the game more enjoyable. It was completely silent when I ran it from the fixed Windows version on Github.
N80
It didn't run on Windows until I installed your fixed file. Once it did run, it was a fun game. Didn't like having to experiment with what different tiles did though especially since the caterpillar moves so slowly.
Cosmologicon
Really cool take on a classic! Encircling something to collect it is an innovative idea. I like how the controls and speed are easy enough that it's not a big challenge to go the path you want, but there's quite a challenge deciding what path it is you want to go. Good variety of mechanics and funny death messages. I like how there's more than one exit from the levels so progression is non linear.
There were a number of things I didn't figure out how to get, for example the apple on level 1. I feel like I never completely understood some of the mechanics, in particular how far you can go on water. The fact that it could take quite a while, or at least feel like it, to go across the screen to get an item I wanted to test, and dying would have me do it over again, made me a little averse to experimentation. I think some very small levels that demonstrate the mechanics would help me be more ready to tackle the main challenges, but that's not the only way to do it.
This is an excellent game, I was pleasantly surprised. At first I was confused and exploring, but as I understood more of the game as I went on, I enjoyed the process of discovery of what each mushroom did and the neat little puzzles to figure out how to envelop the keys, which are a cool way to unlock new levels. The levels were sufficiently diverse to keep me entertained and included a nice variety of mechanics. I really like all the little details: the mushrooms, the animations, the death messages. The effect when you become a cocoon is cool and satisfying. Although I enjoyed the discovery process, I think a bit more guidance would have helped because it's easy to be confused or wonder how things work sometimes. Great work!