Super Moon Adventure Turbo Extreme
A game about the moon...
Mostly THE Moon not the FILM Moon
Mostly an imaginary moon of the future with bad things that get you while you are mining...
Awards
Scores
Ratings (show detail)
Overall: 2.4
Fun: 2.7
Production: 2.3
Innovation: 2.2
Respondents: 15
Files
File | Uploader | Date |
---|---|---|
lander.png
— final
Lunar Lander |
capturts | 2013/09/07 17:14 |
smatx-0.3.2.tar.gz
— final
This is a fully playable version, it is 'finished'. If I don't get the chance to add sounds later this is the final version. |
capturts | 2013/09/07 15:40 |
smatx-0.3.1.tar.gz
Yay! 'fully' working game :) really cr... rubbish but working. Just 1 day and 5 hours to clean it up! |
capturts | 2013/09/06 19:03 |
smatx-0.3.0.tar.gz
Playable levels 1 and 2, level 3 does very little so far. Really need to tidy up graphics and sounds |
capturts | 2013/09/05 10:56 |
smatx-0.2.1.tar.gz
Playable levels one and two |
capturts | 2013/09/04 14:05 |
smatx-0.2.0.tar.gz
'playable' levels 1 and 2 (2 even less so than 1) :) |
capturts | 2013/09/02 21:25 |
smatx-0.1.0.tar.gz
This is an early playable version of the first level. It is rubbish. |
capturts | 2013/09/01 23:57 |
Diary Entries
Out Of Touch With The World
Hoping for 12 Monkeys or The Fifth Element as I'm not sure what the other 3 possibilities are :p
Getting Started
I think that I'm going to go for a series of mini games revolving around the moon. (lol that made me laugh more than it should have done!). That way I can keep each part simple and add more if I have the time.
2nd pyweek so I already know I'm going to do badly!
paulpaterson wrote some great info about the film so I may try and base something on something from the film.
2nd pyweek so I already know I'm going to do badly!
paulpaterson wrote some great info about the film so I may try and base something on something from the film.
That was day 1
Exciting - game theme chosen! Let's get started!
- I decided to do a series of 'mini games' so I can complete each one and make as many more as time permits
- Made an empty 'skeleton' game with placeholders for title screen, info screen, winning screen, losing screen, a death screen
- Level 1 - land a lunar module on the moon
- Spent longer on the random stars than I should have... especially as according to the NASA photos you can't see stars on the moon...
- Make proper backgrounds
- Maybe sounds for button presses in menus
- Make background stars varying sizes or at least smaller!
Day Two
In case I don't get 'round to it later here is progress for day 2
Got a mostly working first level for the game, trying to think of what to do with level 2
Came up with an idea for level 2... started it :) it's some sort of cross betweet dig dug and pacman
It's progressing nicely, but having a bit of a problem with fps due to excessive sprites
Todo:
Scoring in level one is wrong :p
Thinking I should *actually* draw some moon for the landing pad to sit on...
Make proper backgrounds
Make proper graphics
Sounds for in game events (but it's in space - you can't actually hear explosions!)
Maybe sounds for button presses in menus
Make background stars varying sizes or at least smaller!
Got a mostly working first level for the game, trying to think of what to do with level 2
Came up with an idea for level 2... started it :) it's some sort of cross betweet dig dug and pacman
It's progressing nicely, but having a bit of a problem with fps due to excessive sprites
Todo:
Scoring in level one is wrong :p
Thinking I should *actually* draw some moon for the landing pad to sit on...
Make proper backgrounds
Make proper graphics
Sounds for in game events (but it's in space - you can't actually hear explosions!)
Maybe sounds for button presses in menus
Make background stars varying sizes or at least smaller!
Bit confused on the day - Think it's day 4 :/
Got level 2 into a working state... I think there is time for a level 3
Todo:
Scoring in level one is wrong :p
Thinking I should *actually* draw some moon for the landing pad to sit on...
Make proper backgrounds
Make proper graphics
Sounds for in game events (but it's in space - you can't actually hear explosions!)
Maybe sounds for button presses in menus
Make background stars varying sizes or at least smaller!
Level 2 doesn't have any scoring...
Graphics, backgrounds, sounds and sprites :p
Level 2 has terrible framerate at times :/
Level 2 player sometimes spawns on enemy - equally enemy may spwn on player, weapon or helium may spawn on anything...
MAKE README.txt
Should have time for some more hacking this evening.
Todo:
Scoring in level one is wrong :p
Thinking I should *actually* draw some moon for the landing pad to sit on...
Make proper backgrounds
Make proper graphics
Sounds for in game events (but it's in space - you can't actually hear explosions!)
Maybe sounds for button presses in menus
Make background stars varying sizes or at least smaller!
Level 2 doesn't have any scoring...
Graphics, backgrounds, sounds and sprites :p
Level 2 has terrible framerate at times :/
Level 2 player sometimes spawns on enemy - equally enemy may spwn on player, weapon or helium may spawn on anything...
MAKE README.txt
Should have time for some more hacking this evening.
Think it's day 5?
Got level 2 into a working state... I think there is time for a level 3
Speeded (sped?) up player and baddies in level 2 and made the landing pad bigger in level 1
Made an 'instruction' or 'intro' screen for each level for a bit of storyline and instructions
Decided on what level 3 will be like. It's going to be one of those running games...
Todo:
Scoring in level one is wrong :p
Thinking I should *actually* draw some moon for the landing pad to sit on...
Make proper backgrounds
Make proper graphics
Sounds for in game events (but it's in space - you can't actually hear explosions!)
Maybe sounds for button presses in menus
Make background stars varying sizes or at least smaller!
Level 2 doesn't have any scoring...
Graphics, backgrounds, sounds and sprites :p
Level 2 has terrible framerate at times :/
Level 2 player sometimes spawns on enemy - equally enemy may spwn on player, weapon or helium may spawn on anything...
Level 1 is still sodding hard - should make landing pad bigger!
Should make a countdown for weapon in level 2
Speeded (sped?) up player and baddies in level 2 and made the landing pad bigger in level 1
Made an 'instruction' or 'intro' screen for each level for a bit of storyline and instructions
Decided on what level 3 will be like. It's going to be one of those running games...
Todo:
Scoring in level one is wrong :p
Thinking I should *actually* draw some moon for the landing pad to sit on...
Make proper backgrounds
Make proper graphics
Sounds for in game events (but it's in space - you can't actually hear explosions!)
Maybe sounds for button presses in menus
Make background stars varying sizes or at least smaller!
Level 2 doesn't have any scoring...
Graphics, backgrounds, sounds and sprites :p
Level 2 has terrible framerate at times :/
Level 2 player sometimes spawns on enemy - equally enemy may spwn on player, weapon or helium may spawn on anything...
Level 1 is still sodding hard - should make landing pad bigger!
Should make a countdown for weapon in level 2
Day 6
Didn't manage anything yesterday and Fridays I have to be super busy running my website :(
Hopefully there will be time this evening and Saturday...
Hopefully there will be time this evening and Saturday...
Finished! Well sort of...
I've uploaded my 'final' game. If I do get time to get sound sound effects sorted I will upload that version, if not I may try and try up a few bits and bobs but with only 8 hours to go I don't know if I'll get the time to work on my game in time...