PyWeek - ThEdA_P26 - feedback
I like the graphics and sound effects. Very straightforward, so I tried playing it as fast as I could.
Notes: It requires library: six.
It did hang on me once.
nice simple game, had to hack resource.py and ccreader.py to play on win, worked with py 2.7.6 and pyglet 1.3.2
The game looks really good, and I've enjoyed this aspect.
It also made me realize how bad I am with left-right coordination :)
I would have put a higher score for production if it had contained some more complex elements, but the visual aspect production is very high, congrats for that.
I got some "segmentation error", no idea why, and I was not even able to find a recipe to reproduce it.
Turn based real time fighting! I have never seen this before.
It is fun but too conceptual.
Score 55! Did I win? :)
For a very simple game it's surprisingly challenging. There is like zero depth to it, but what's there is nice and solid. gfx are appealing. sfx are snappy (like my pun?) and controls are responsive. Especially that title screen is handsome: did you make it yourself?
Some music and special FX would have boosted the production score. But I know pyweek often forces us to cut some corners.
Glad I got it working. Thanks for the assistance!
Very fun! 124 so far, I could probably do better with a bit more practice.
I really enjoyed playing this except it kept crashing mid-game and dumping a core.
Some keys / instructions might have helped with initial confusion.
I’m not sure if this is an original idea or not (I’ve not played a game like this) but it was simple and effective. I had a lot of fun trying over and over again to beat my best. The art was pretty cool too.
The sense of fighting back the endless skeleton hordes is great. The artwork, smack/pow sounds and flying skeletons are just enough to make it seem like a real beat-em-up, especially as your keypresses get faster and faster.
Overall, the game is surprisingly addictive. When you die you just want another go: you messed up, and you know you can do better!
I thought I had a reasonably powerful laptop, but for me the game wasn't flowing very well, and I got beaten very quickly. The artwork is quite good. I'm not sure how this relates to the theme
Quite a bit more fun than I expected, despite the simplistic mechanics and graphics. The mechanic reminds me a bit of a certain fishy boss fight in Undertale. One of the few games in here that I went back to to beat my high score. (My highest is 251 at time of rating.) The presentation felt a bit incoherent; it wasn't obvious to me how the different thematic elements connected together.
Pyglet or avbin is buggy for me so I had to disable audio. Its not the game's fault, of course.
Decent execution Pretty simple gameplay.
I liked this game. It was difficult. I wish there were some way to win though!
I had some initial problems running the game (on windows), but the posted instructions helped to solve them and I was able to run it.
The gameplay is simple and it was not very engaging for me. 30 was my hi-score and after 10 or so attempts to beat it I gave up.
The white text on yellow-ish-green-is background make it hard to read apart from that I see no big flaws, but there are no keybinds, window size, volume, difficulty settings and no music. Art - while not my favourite style- has style and everything fits well.
I love the vector graphics: you used them to great effect. Good job making the characters expressive without animation. The skeletal poses work really well. I've never heard of Dragon Bones but now I'm interested in checking it out for future games.
As for the gameplay, I like the simplicity of mechanics, I just wish it had been a little more forgiving: one error and it's all over. I didn't feel like I was building a skill, just hanging on until I made one unlucky mistake. Still I enjoyed myself. My high score was 161.
I really enjoy these kinds of games. It reminds me of One Finger Death Punch. The art is very cool; I really like the skeletons and all the poses they make, great work on that. The sound effects feel right. Overall it's nicely polished. The concept is relatively simple, but most importantly I find it very fun. I only wish there were goals to achieve to keep me playing, instead of just playing for highscore. Thanks for the game!