PyWeek - Tee-py27 - feedback
Cosmologicon
rdb
Original idea, and well executed, although it was a little bit confusing for me. It was also a little annoying that pressing escape on the instructions screen directly closed the game.
wezu
Interesting. I can't beat level 5, the first 3 levels are more of a tutorial so I beat 1 level FML. I'm either too stupid for this or the difficulty scaling ain't so great.
assertivist
I just did not get the combining squares mechanic, but i think it is really cool. I got to level 4 and couldn't figure it out by moving around randomly and spamming combine/split
mauve
Mind-bending challenge. Completely incompatible with how my brain works. The idea that you are both big AND small at the same time is hard to hold in your head. I got the hang of it, and then lost it again, then found it again.
It's a pretty simple presentation but you don't need more to make the puzzle fun. That said, I think a little more feedback about how the puzzle rules apply - eg. why you cannot resize here; what each large square would be if you could size up - would smooth the experience a little.
mit-mit
Very cool idea for a puzzle and I like the graphics and layout of the game: I had a bit of trouble at first understanding how to play, but I stuck in there and re-read the instructions a few times, and I’m glad I did because something clicked and I suddenly got it :).
asrp
Very interesting concept. The puzzles are hard, which is good. Elimination of possible actions (likes squares with at least 3 red boxes) helped me finish it.
chrisyan2000
I found this game hard personally because I was confused by the instructions(pretty sure I'm one of the few people who just pressed randomly to win the game). Amazing pixel art style as always!
speedlimit35
The graphics were smooth and I enjoyed the simple aesthetic of the game. I kind of just pressed random arrow buttons and moved the cube but i ddidnt know what I was doing. somehow i got to level 6??
capturts
Simple but effective puzzle game. It took a while to understand how it worked (I'm still not sure I did). I didn't complete the game, and some of the levels I did do were won by chance ;)
Really cool idea well done. I liked that once you got the hang of the mechanic you could figure out some rules that let you work backward: at first it felt like I'd have to use trial and error. I was hoping the final level would involve three levels of resolution. Not sure how possible that is, though.