PyWeek - Tee-py26 - feedback
Nice little game (done in one day! Congrats).
Everything is running smoothly, but it's a bit too simple or short to get higher scores.
Damn it! I can beat this, just one more try...
*7 days later*
Ok, I give up.
It works well but too hard to me. I finished first level but do not want to go futher. I'm too old for this. I decided not to give the game any score and let other players to judge it.
This game too hard for me!
Creative take on the "bullet hell" genre! It was really, really hard before I figured out a few important things, like how to recognize safe spots, and the fact that the crowds die down just before the timer runs out, so it helps to stay back until the last second. A couple introductory levels that teach these concepts would have helped me out a lot. I was just about ready to give up, but I'm glad I stuck it out and got to the end, and I wound up having fun with it. Really smooth and simple gameplay rounds it out well.
Umm... this is a great idea, but the first level (let alone the others) is practically impossible for me to play. Too many humans moving too quickly..! ;-) Perhaps start at a lower level of difficulty to begin with?
This did funny things to my eyes after a while. It's a great example of a super simple game that has more depth and challenge than it looks at first glance. It's very difficult, and very frustrating, but my frustration lent me just enough determination to get to the end, even though I eventually completed the last level with a fluky "like a leaf on the wind" approach.
I'm not sure whether I'm just cursing you for creating such a devious entry or just cursing because it's really frustrating.
Such a neat idea: pretty well polished too for a single day effort! I tried very hard but I couldn’t get past day 7: I couldn’t progress past a little safe spot just above center: not sure if I was pursuing a sub-optimal strategy :)
Nice tiny bullet-hell. I'm a sucker for ultra minimalist pixel-art though I wish the scale was consistent.
Wow, that was hard. Very clever application of the bullet hell concept. Shows that a game doesn't need to be complex in order to be fun. Loved the graphics style, too.
This game could have been more fun if someone would have tested the game to calibrate the settings. I feel like it was never played all the way through by the creator.
Crazy bullet hell where you have to run *towards* the guns. Really hard.
Nice level design in general.
On replay, I finally figured out that I'm supposed to count for when the end is coming instead of treating the stream as lasting forever. This doesn't work everywhere but was enough to finish all 7 levels.
Too bad your other main idea didn't work out :(
If the challenge was code a game in a day I think you would be well ranked! Game looks good with nice music, but the main issue is that you can almost always hide somewhere on the screen and nothing will ever touch you ^^
So maybe a little randomness in the initial trajectory would've helped that
Loved the simple yet engaging mechanic.
Found myself going back again and again to finish the level.
This is a decent game but I personally didn't enjoy it that much. I can see the connection between this game and the theme but it not that creative either. The production is mediocre, it looks like the game was made in a short amount of time. It is a playable neat little game, therefore I rated 3 for this game.
Bullet hell like game. Could not beat level 1. Maybe make it not so hard for start next time.