PyWeek - Samsara - feedback
DR0ID
AnthonyB
Great looking game, but I found it way too hard, the precision needed in timing keypresses is too much for me. I managed to get the background to move a bit, but from peeking in the code, I'm supposed to be flying or something?
The visuals and sound are great though.
cauch
Nice little game.
It is a nice production: everything run smoothly and looks very nice.
But the game itself lack of depths for getting higher scores.
mit-mit
Yes, this was a pleasant game. The idea was fairly simple but well executed: I liked the graphics and button animations: would have been enhanced by a few menus, bit of background music (like a drone that fit the chimes played in the game). The button presses had to be quite precise I found on my machine, was sometimes hard to get them all.
yarolig
I want to crush my keyboard after 2 minutes of playing. Looks like the circles not centered correctly.
Cosmologicon
I really like the way you indicate progress by ascending. A very simple and very effective design choice. I accidentally played for a while on Linux without the fix, and it was a very stressful experiences, ironically enough. It was much easier with the fix in, but I did kind of miss the progression of difficulty from the broken version. I think the timing could be a little more forgiving since there's no musical beat to play along to, but I mostly got the hang of it.
mauve
The chimes are very pleasant, and the gradual lift-off is exciting, but the overall sense of serenity is shattered by how stressful this game is to play. You're penalised so hard when you miss by a fraction of a second that you start to drop out of the sky apparently unrecoverably.
After about a dozen crash-landings I decided I had to tweak both the thresholds for accurate hits and the penalty for misses. After this it still seemed challenging but fair.
ntoll
I like this game. Nice and simple and very effecting. A sort of Buddhist Guitar Hero. ;-)
My only gripe is that you have to be *VERY* precise in the timing from the start. Perhaps start with more generous timing measurements and then become more strict as the player picks up what they're supposed to do..?
typhonic
Nice entry. Well made. I did not progress far - actually, that reflects my own accomplishments with meditation. Hmmm.
zwerver
Very inspiring and relaxing. Loved how simple it was. I was contemplating something similar to this when the week started but couldn't really figure out the mechanic. It's very cool to see how simple the answer was. With a little extra work I could see this turn into a real meditation help. Wish the drops would fall in more of a rhythm as its slightly counter-intuitive as a musician, or maybe that was the point?
coen
Simple idea, nicely done. It looks very simple, but that fits in with the theme
rdb
Interesting application of an otherwise fairly ubiquitous game concept. I like it. It feels more like a proof-of-concept at this point, though, as it lacks actual game elements such as a lose or win condition. There also seemed to be a bug in that it sometimes missed my key presses. But, it could be developed out into quite an interesting game.
haker23
Visually pleasing but I feel too simplistic to rate higher.
Possible that I wasn't good enough to activate further features but the timing has to be so precise that it wasn't much fun for me and I really struggled in getting off the ground.
For it to be a game focusing on meditation, more tolerance (long rectangles rather than circles?) and perhaps some more animations (e.g. background, falling tiles) would have made this a more enjoyable experience. Perfectly well made, but the actual idea was lacking the depth to make this much better.
Note that I really like the sounds used in this one!
nice game. If you can keep the concentration up to long then its like a meditative state you are in (maybe in a flow state?).