Actual game-play footage


You play as a hapless custard pie enthusiast whose house is overrun by clowns. You simply can't let them in here! Protect your pie from the intruders at all cost.


Camping the pie...
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Ratings (show detail)

Overall: 3.1
Fun: 3
Production: 3.2
Innovation: 3.1

6% respondents marked the game as not working.
Respondents: 14


File Uploader Date
Coulrophobia 1-4.zipfinal
Last upload (fairly confident)
HipetyHopit 2016/09/10 17:44
Coulrophobia 1-3.zipfinal
More bugfixes
HipetyHopit 2016/09/09 16:42
Coulrophobia 1-2.zipfinal
Fixed a bug for linux
HipetyHopit 2016/09/09 16:13
Coulrophobia 1-1.zipfinal
Might be the final
HipetyHopit 2016/09/09 13:30
Coulrophobia 0-1.zipfinal
HipetyHopit 2016/09/08 19:02
Actual game-play footage
HipetyHopit 2016/09/07 14:34
HipetyHopit 2016/09/05 10:13

Diary Entries

First thoughts

Ok, this was the theme I was least hoping for. Still, lets see what I can do...

1 comment

Slowly making progress

Second day. The initial pandemonium of where to start is past. Yesterday I started on a level designer, some graphics and the basic mechanics. I might soon have something that will be worth uploading. The basic idea of the game I settled on is that you are a reclusive man trying to keep something out of your house with your swords! Naturally the thing you are trying to keep out is a clown :-) This will be a fairly straightforward plat-former puzzle game with maybe a time element.

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A passably playable game!

Almost all the game-mechanics are now working. I'm slightly lacking in terms of levels, but what I have is actually playable. You are able to jump, move objects around to overcome puzzles and attack enemies. All I need now is win/lose conditions and some way to tell the (fairly simple) story.

1 comment

First upload

Ok, the game is playable. Hardest part done. I got a few friends to demo it and they seemed to enjoy it. It still needs a lot of polishing and definitely at least an intro and some credits (the most important part). Let me know if you've played this bare-bones version, if you liked it.


Think I'm finished

That's it; I'm done for this pyweek. I'm fairly proud of the end product. I had a few small touches I would have liked to add, but there was not enough time between everything else. I hope you all enjoy the game as much as I enjoyed creating it. I gave it to some friends to demo and apparently it's quite hard, so good luck!

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