Packets
This is a game set in a horrifying dystopian future where internet packets are no longer just bits and bites, but little packages that fall through the air to get to your computer.
Your job as part of the maintenance crew is to assure the packets can go from the server to the computer using any means possible.
Awards
Scores
Ratings (show detail)
Overall: 2.9
Fun: 3.2
Production: 2.6
Innovation: 3
Respondents: 11
Files
File | Uploader | Date |
---|---|---|
gamev3.png
— final
Final game |
Cody | 2015/08/16 04:18 |
Packets (V2).zip
— final
Forgot the readme |
Cody | 2015/08/16 04:17 |
Packets.zip
— final
This is the thing. |
Cody | 2015/08/15 23:23 |
gamev2.png
Looks pretty similar, but so much coding has been done. |
Cody | 2015/08/12 23:41 |
gamev1.png
Is something supposed to be happening? I can't tell. |
Cody | 2015/08/11 11:44 |
Diary Entries
Starting the game
So, pyweek. Here we go again.
The theme is data data data, so, for the initial idea, I will be making a game about getting the packets from the server to the computer in some horrific dystopian future where packets are little boxes that are blown and pushed around in order to reach their destination.
I've got almost nothing working. But that means things are going right. Right?
P.S.
I might have someone else joining me for this pyweek, but we'll see later on.
Try'na be fancy
"Why have a simple, easy to write UI, when you can have a simple, complicated to write UI" - Me apparently
So one of the key features of my game is the ability to modify the properties (i.e. data) of an object (inspirational!). So, I've made a little bar at the bottom where I'm putting little bars that let you change stuff like angle and magnitude. Of course, I could have it that you click it and it forces you to enter something in the console. But nooooo, I decided to make little slidey bars that let you change this stuff.
Getting this game done in time will be a pain.
Nearly there
Well, I'm almost done. And that's good considering I won't have much time tomorrow.
I'm thinking of adding a couple more levels (there's not that many, and there's a sudden increase of level difficulty near the end (plus, I haven't integrated some of the bugs- sorry, features)).
Maybe a menu/splash screen is needed.
Not enough time to do art?
Should probably sort some of the dicts before displaying; it's currently in an arbitrary order.
But yeah, looking good, much better than I was expecting :)