Ingame

The Phantom Racer

The Phantom Racer : rised from the death. This is a racing game using procedurally generated tracks - you have to maintain your vessel in order to win the Tntergalactic Championship. You start from a national, noob cup, then you try to reach the top level.

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Ratings (show detail)

Overall: 3.3
Fun: 3.1
Production: 3.7
Innovation: 3.1

18% respondents marked the game as not working.
Respondents: 9

Files

File Uploader Date
ThePhantomRacer_PyWeek.zipfinal
My entry - tested with Python3, should work with python2. Please just run main.py
YannThor 2017/02/26 13:05
Capture3.PNG
Ingame
YannThor 2017/02/26 13:04
Capture2.PNG
Start list
YannThor 2017/02/26 13:04
Capture1.PNG
Main menu
YannThor 2017/02/26 13:04

Diary Entries

The choices

I discovered the theme this morning. Here I paste what I juste wrote in the entry's presentation:


Written before challenge start: In my last submissions, I tried to innovate with the type of game, but in the end there were not so fun to play. This time I'll for sure (almost) adopt a more traditional gameplay, focusing on the fun-to-play aspect of the game. Another certainty: I will use the same library as the other times : www.thorpy.org. Note: I've put a random name for the entry...

After challenge start: The full title is : The Phantom Racer : rised from the death. This is a racing game with some procedural content and parts, with which you can improve your vessel in order to win the intergalactic championship. You start from a national, noob cup, he you trie to reach the top level. The scenario and the gameplay will (are planned) to be inspired by the theme : "The Lesser of Two Evils".

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From a technical point of view, I plan to use a fake 3D engine written in pure python and using cpu for rendering into pygame.

Here is the git: https://github.com/YannThorimbert/ThePhantomRacer

I have a lot to do, so I go...

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Delays...

As usual, I'm not as advanced in my project as I planned to be when challenge started.


The choice of using a "fake" 3D engine using only CPU caused several technical issues that I should have predict. But now I think it's okay, I will try to complete a minimal game as soon as possible.

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Before last day

Only three diary entries for this challenge... This is the manifestation of my serious lack of time/ambition overflow for this game.


The good news is that so far I managed to make the game just as I wanted it to be ; the bad news is that I barely fulfilled half of the initial planned features for the game.


I will probably spend the entire saturday to code, it's 4am now and I need to sleep.

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Game submitted

I'm satisfied with the apparent final game's quality, but the lack of testing time makes me dread undetected bugs appearing when users are playing...


Well, I did not manage to test the game with Python2.x, nor to add sound effects or music, and procedural vessel generation... In the end the actual game content differs a lot from my initial ambitions, but I would say this is "normal" for gaming challenges. I will upload a more complete version in a few weeks I hope.

2 comments