The Phantom Racer
The Phantom Racer : rised from the death. This is a racing game using procedurally generated tracks - you have to maintain your vessel in order to win the Tntergalactic Championship. You start from a national, noob cup, then you try to reach the top level.
Awards
Scores
Ratings (show detail)
Overall: 3.3
Fun: 3.1
Production: 3.7
Innovation: 3.1
Respondents: 9
Files
File | Uploader | Date |
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ThePhantomRacer_PyWeek.zip
— final
My entry - tested with Python3, should work with python2. Please just run main.py |
YannThor | 2017/02/26 13:05 |
Capture3.PNG
Ingame |
YannThor | 2017/02/26 13:04 |
Capture2.PNG
Start list |
YannThor | 2017/02/26 13:04 |
Capture1.PNG
Main menu |
YannThor | 2017/02/26 13:04 |
Diary Entries
The choices
Written before challenge start: In my last submissions, I tried to innovate with the type of game, but in the end there were not so fun to play. This time I'll for sure (almost) adopt a more traditional gameplay, focusing on the fun-to-play aspect of the game. Another certainty: I will use the same library as the other times : www.thorpy.org. Note: I've put a random name for the entry...
After challenge start: The full title is : The Phantom Racer : rised from the death. This is a racing game with some procedural content and parts, with which you can improve your vessel in order to win the intergalactic championship. You start from a national, noob cup, he you trie to reach the top level. The scenario and the gameplay will (are planned) to be inspired by the theme : "The Lesser of Two Evils".
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From a technical point of view, I plan to use a fake 3D engine written in pure python and using cpu for rendering into pygame.
Here is the git: https://github.com/YannThorimbert/ThePhantomRacer
I have a lot to do, so I go...
Delays...
The choice of using a "fake" 3D engine using only CPU caused several technical issues that I should have predict. But now I think it's okay, I will try to complete a minimal game as soon as possible.
Before last day
The good news is that so far I managed to make the game just as I wanted it to be ; the bad news is that I barely fulfilled half of the initial planned features for the game.
I will probably spend the entire saturday to code, it's 4am now and I need to sleep.
Game submitted
I'm satisfied with the apparent final game's quality, but the lack of testing time makes me dread undetected bugs appearing when users are playing...