PyWeek - YannThor - feedback

Fun Prod Inno Disq N/W Comments
4 4 3

This is fun! It's pretty challenging though: sometimes it seems like even if you do things
perfectly, you don't get first place. Maybe that's a statement on life. :) It's well polished,
though sounds and music would have been nice.

3 3 3

It probably would've been more fun if I could actually win a race. I managed to eke out a 2nd, but I
was dead last every other time (assuming I didn't destroy my ship in the process).

2 3 3

no sound? nice 3D in pygame (this gave you the above average in production)! :D

1 1 1 yes

I got the same UnicodeDecodeError as Unicorn Markets did. I tried to debug it but I'm terrible
with unicode. If I get a chance I'll work on it some more. The screenshot looks pretty cool.

3 4 4

This seg faulted on osx for me, but I got it running in Linux :). Good use of 3D graphics. The
racing was kind of fun; I would have liked more racing and less menus :) ... also: All racing
games need decent music.

2 4 3

The game is technically impressive, but the gameplay is buggy and it's very hard to avoid
obstacles well enough that repair costs don't rapidly sink you.

3 3 3

To run this game, I had to fix the unicode issue by replacing the last character in thorn.txt.

3 4 4

I'd like to know how to make it faster and more reactiv. interessant for 3D.

4 4 3

The game itself is quite enjoyable. I am not a fan of the aspect that look a bit basic (primary
colors and basic shapes).

4 4 2

Really cool and super awesome graphics. I loved it. Found a bug tho, if you are steering when you
finish, your car stays like that forever ;)

1 1 1 yes

/ThePhantomRacer_PyWeek/", line 101, in getFromFile text = f.readlines()
line 321, in decode (result, consumed) = self._buffer_decode(data, self.errors, final)
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xe0 in position 196: invalid
continuation byte