Hexaflexagon Simulator 2019
Virtual hexaflexagons.
Awards
Scores
Ratings (show detail)
Overall: 2.7
Fun: 1.6
Production: 2.7
Innovation: 3.6
Respondents: 11
Files
File | Uploader | Date |
---|---|---|
HXFS2019-Instructions-1.1.zip
— final
The Missing Manual |
gcewing | 2019/03/31 01:09 |
Screen_shot_2019-03-31_at_12.15.46_PM.png
It's hexagonal. It flexes. It has hidden depths. |
gcewing | 2019/03/30 23:17 |
Hexaflexagon_Simulator_2019-1.1.zip
— final
Fixed the flexing algorithm. No in-game docs yet, check here for a separate instructions upload. |
gcewing | 2019/03/30 23:10 |
Hexaflexagon_Simulator_2019-1.0.zip
— final
Basically working, sort of. |
gcewing | 2019/03/30 13:57 |
Diary Entries
Well, that was interesting
A bit of a rush job again this time. The idea I chose was probably a bit too ambitious -- it took me until Thursday to come up with a suitable data structure and algorithm, and some fairly fundamental bugs were plagueing it until the last moment, so I didn't get a chance to implement most of the things I had in mind. On the plus side, I gained a few insights into how hexaflexagons work, hopefully not at the expense of too much of my sanity!
Some future directions I could go with this:
Some future directions I could go with this:
- Putting images on the faces
- Rotating the view to look at the flexagon from different perspectives
- Animated flexing
- A way to "peek under the flaps" to see what the next flex will turn up
- Printing out a pattern for making a physical version of your creation
- Build a flexagon-manufacturing CNC machine (okay, maybe not)