Final

Mutate You Must!

We decided to make a tower offense game.

You are an evil alien, who wants to conquer the earth by “mutating” its inhabitants into evil creatures who fight their own race. The challenge is to mutate the right creatures at the right time, to overcome the defense lines of the earthlings. Because of the endangered human species, you have to choose your resources carefully.

Should run on Windows, Linux and Mac:
Windows: 32Bit of Python >= 2.6
Mac: 32Bit of Python >= 2.6, tested on OS X 10.6.8
Linux: 32Bit (x64 not tested) of Python >= 2.6. When crashing start with -s, deactivates sound which seems to be a little fragile with pyglet on linux

If it feels laggy: please set vSync to True in application.py line 54. Thanks!

Awards

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Scores

Ratings (show detail)

Overall: 4.1
Fun: 4
Production: 4.3
Innovation: 4.1

Respondents: 23

Files

File Uploader Date
MutateYouMust-1.03.zipfinal
Added switches to deactivate sound
Archy 2011/09/18 12:01
MutateYouMust-1.02.zipfinal
MutateYouMust 1.02 - linux font fix
Archy 2011/09/18 04:27
Final Shot.png
Final
Archy 2011/09/18 00:58
Day_4_0.png
Editor mostly working!
Archy 2011/09/14 20:16
mutatedaythree.png
day3
Pumpenkarl 2011/09/14 02:45
creeps.png
Creeeeps!
Archy 2011/09/11 23:52

Diary Entries

pyglet

I am impressed. Pyglet is working for me ;)

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PyWeek - Mutate! TO - Day 1

We decided to make a tower offense game.

You are an evil alien, who wants to conquer the earth by “mutating” its inhabitants into evil creatures who fight their own race.

The challenge is to mutate the right creatures at the right time, to overcome the defense lines of the earthlings. Because of the endangered human species, you have to choose your resources carefully.

Day 1 Brainstorm for possible creeps:

  • Fast Food Restaurant:  Spawns “Fatsos” who roll their way through the defense lines. They are extremely durable.
  • Sports Court:  Spawns “Runners” who are very fast but weak.
  • Tavern: Spawns “Drunks” who attract the fire of the towers.
Screenshot day 1:

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Mutate! Tower Offense - Day 2

Second day, good progress: Shooting tanks, path following creeps, some sounds, basic gui logic and the same awesome background! Currently working on a simple map editor. First gameplay testing is planned for tomorrow, hope we will make that!

Screenshot Day 2:

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Mutate! Tower Offense - Day 3

Today, there have been several decisions regarding game design and in addition the graphics also leaped forward quite a bit. There is an editor now too, allowing us to puzzle together levels very fast.

Since we do not intend to be too politically correct, there are our 3 different types of buildings the player can choose from

    -FastFood Restaurant spawning „Fatsos“, tanklike

    -Beergarden spawning drunk people, attracting aggro from towers

    -Orphanage spawning Orphans, they are weak but many

Main menu also works pretty fine now, stay tuned!

screenshot day 3 screenshot

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Mutate! Tower Offense - Day 4

Incredible News today: Functionally, our game is mostly complete. That means, the editor is fully operational now and the game mechanics are ready to be taken to the next stage, designing the levels.

Also, the graphics are mostly complete, leaving us in the comfortable position of creating the levels now as well as polishing the graphics and adding sound assets!

Stay tuned!

screenshot day 4: screenshot

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Hypnosis

Added optional grid alignment to the editor, logically I had to build towers all over the map. They are all rotating in different directions. This will make you dizzy! (when viewed in motion) :)

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Day 6 - 5am

Much performance optimization done today. Using texture atlases now and mipmapping makes it look much better on various resolutions. Some new sounds, a little bit of creepy music and interactions between creeps. A few minor but nice particle effects were added too. The first missions are finished, tomorrow will mainly be polishing and making it fun + menus and mac/linux testing. Revision 350! Time to go to bed, good night... wait, DAMN, a name is still missing :(



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Day 7 - Final Countdown

It has been done.

After long hours of hard work and hard hours of long work, countless votings concerning the title of our phantasm, "Mutate You Must" is the name of the game.

Today, or merely tonight, was all about creating most of our epic 14 level strong campaign, importing and implementing all the assets, graphics as well as sound and bringing all of our stuff together.

We also had a little bit of playtesting with some friends, who were not involved in our game for to check out the playability and beginner-friendliness of the levels, starting off with the tutorial.

Deployment issues had to be cleaned out, linux and windows should work fine, but there will probably be some patching later on today.

That's it, we hope you all enjoy the games and we look forward to checking out all the other ones!

So long and thanks for all the fish.

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