Detention: The Aftermath
Old School Cool
Presented by typhonic
Ratings (show detail)
DETENTION, The Aftermath-FINAL-1.1-EXE.7z
DETENTION, The Aftermath-FINAL-1-1.tar.gz
Final entry v1.1 - bug fixes
DETENTION, The Aftermath-1.0-FINAL.zip
Final entry v1.0
Our hero is being flanked by dubious classmates
Professor teaches a student the value of math
Day 8 - The packaging
DR0ID made a Windows exe. Kudos. I am amazed. Please note the exe does not include numpy (issues with py2exe and numpy, apparently), so if you play that one you will be missing out on some gradient font rendering eye-candy.
We fixed a number of bugs. Hopefully all the DNW are now resolved. Many thanks to those who pointed them out early.
Congrats to everyone who finished their project! Looking forward to playing the games.
Day 6 - DRummB0ID_21 - Detention: The Aftermath
The first day we spent several hours on the concept. Had to make sure we shared a vision. This was one of our weaker ideas, so I think the time spent on concept paid off. We had already had a skeleton to-do list made, and a selection of libraries. Everything else is from scratch: DR0ID's fun hand-drawn art style; sfx and music scrounged on the fly, and coding the brains.
Up until Thursday it was like a junkyard raid: scavenged parts strewn about, some fit together on our workbench and rigged up to hook this wire up and do...something.
Mid Thursday we finally had enough to integrate. We started putting it together, and suddenly we had a game. Very rough, but a game. After gathering the remains of the strewn parts off the floor and banging them in place, and much makeshift casting, grinding, and tweaking, we have a Bondo masterpiece.
What does Bondo have to do with our game? Uh. Nothing but a nostalgic metaphor.
I posted a couple new screenshot teasers. But no spoilers for you! We still need to paint and buff and polish the chrome before we pull the curtain away. =)